91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

資源簡介

這是一個模仿任天堂經典游戲《超級瑪麗》的克隆游戲。目前支持windows 和linux兩種操作系統。你應該已經得到了這個游戲的全部源代碼和地圖編輯器 的源代碼。地圖編輯器( MapEdit目錄下 )使你可以充分發揮想象力,輕而易舉 地創造出游戲中的關卡( 目前我只做了兩關 )。

資源截圖

代碼片段和文件信息

//-----------------------------------------------------------------------------
//
//?Copyright?(C)?July?24?2000?by?Zhang?Yong
//?Email:?z-meng@yeah.net
//?This?source?is?available?for?distribution?and/or?modification
//?only?under?the?terms?of?the?GPL?license.
//
//?The?source?is?distributed?in?the?hope?that?it?will?be?useful
//?but?WITHOUT?ANY?WARRANTY;?without?even?the?implied?warranty?of
//?FITNESS?FOR?A?PARTICULAR?PURPOSE.?See?the?GPL.txt?for?more?details.
//
//-----------------------------------------------------------------------------


#include?“sprite.h“
#include?“plane.h“
#include?“sound.h“
#include?“input.h“
#include?
#include?
#include?“mytime.h“


CBitmap g_bmTile;
CBitmap g_bmPlayer;
CBitmap g_bmGhost;
CBitmap g_bmTurtle;
CBitmap g_bmCoin;
CBitmap g_bmMushroom;
CBitmap g_bmDebris;
CBitmap g_bmBullet;
CBitmap g_bmExplode;
CBitmap g_bmFlower;

CPlane g_plane;
CPlayer g_player;
CSpriteList g_sprites;

CInput g_input;

BOOL g_bPaused;
BOOL g_bShowStats;
int g_level;
BOOL g_darken;
CTime g_lasttime;


void?TRACE(?char?*format?...?);
void?SetPalette(?PALETTEENTRY?ape[]?);
void?ClearBackground();
void?OutputText(?int?x?int?y?char?*text?);
void?FlipScreen();

/*
?*?LoadPalette
?*
?*?Create?a?DirectDrawPalette?from?a?palette?file
?*
?*?if?the?palette?files?cant?be?found?make?a?default?332?palette
?*/
BOOL?LoadPalette(?char?*fname?PALETTEENTRY?ape[]?)
{
FILE?*fp;

????struct??{
????????DWORD???????????dwRiff;
????????DWORD???????????dwFileSize;
????????DWORD???????????dwPal;
????????DWORD???????????dwData;
????????DWORD???????????dwDataSize;
????????WORD????????????palVersion;
????????WORD????????????palNumEntries;
????}???header;

????header.dwRiff?=?0;

????if(?fname?)
????{
????????fp?=?fopen(?fname?“rb“?);

????????if(?fp?)
????????????fread(?&header?sizeof(header)?1?fp?);
????}

????/*
?????*?if?the?file?is?not?a?palette?file?or?does?not?exist
?????*?default?to?a?332?palette
?????*/
????if?(header.dwRiff?!=?0x46464952?||?//?‘RIFF‘
????????header.dwPal??!=?0x204C4150?||?//?‘PAL?‘
????????header.dwData?!=?0x61746164?||?//?‘data‘
????????header.palVersion?!=?0x0300?||
????????header.palNumEntries?>?256??||
????????header.palNumEntries?????{
????????TRACE(?“Can‘t?open?palette?file?using?default?332.“?);

????????for(?int?i?=?0;?i?????????{
????????????ape[i].peRed???=?(BYTE)(((i?>>?5)?&?0x07)?*?255?/?7);
????????????ape[i].peGreen?=?(BYTE)(((i?>>?2)?&?0x07)?*?255?/?7);
????????????ape[i].peBlue??=?(BYTE)(((i?>>?0)?&?0x03)?*?255?/?3);
????????????ape[i].peFlags?=?(BYTE)0;
????????}
return?FALSE;
????}

fread(?ape?sizeof(PALETTEENTRY)?256?fp?);
fclose(?fp?);

return?TRUE;

}?/*?LoadPalette?*/



void?PauseGame()
{
g_bPaused?=?!g_bPaused;
if(?g_bPaused?)
{
#ifdef?_WIN32
PauseMidi();
#endif
}
else
{
#ifdef?_WIN32
ResumeMidi();
#en

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????1023??2000-07-26?11:50??supermario\bitmap.h

?????文件???????1048??2000-05-25?21:29??supermario\bright.pal

?????文件???????1048??2000-07-23?23:37??supermario\darken.pal

?????文件???????8664??2000-07-26?19:47??supermario\game.cpp

?????文件???????1017??2000-07-26?19:47??supermario\game.h

?????文件???????2102??2000-07-23?16:03??supermario\graphics\bullet.bmp

?????文件???????2614??2000-07-21?10:25??supermario\graphics\coin.bmp

?????文件???????2102??2000-07-23?11:02??supermario\graphics\debris.bmp

?????文件???????4150??2000-07-26?14:40??supermario\graphics\explode.bmp

?????文件???????2102??2000-07-23?13:35??supermario\graphics\flower.bmp

?????文件???????7222??2000-07-22?11:24??supermario\graphics\ghost.bmp

?????文件???????2102??2000-07-23?13:36??supermario\graphics\mushroom.bmp

?????文件??????50230??2000-07-24?15:33??supermario\graphics\player.bmp

?????文件??????33846??2000-07-23?22:27??supermario\graphics\tile.bmp

?????文件??????19510??2000-07-25?17:05??supermario\graphics\turtle.bmp

?????文件???????1283??2000-07-26?18:54??supermario\input.h

?????文件??????24225??2000-07-25?18:17??supermario\level\level1.dat

?????文件??????22728??2000-07-25?11:35??supermario\level\level2.dat

?????文件???????2992??2000-07-26?19:45??supermario\linux\bitmap.cpp

?????文件???????2796??2000-07-26?19:46??supermario\linux\input.cpp

?????文件???????2276??2000-07-26?19:46??supermario\linux\main.cpp

?????文件????????741??2000-07-26?18:10??supermario\linux\Makefile

?????文件????????926??2000-07-26?19:46??supermario\linux\mytime.cpp

?????文件???????2534??2000-07-24?14:22??supermario\MapEdit\GhostList.cpp

?????文件????????811??2000-07-24?14:22??supermario\MapEdit\GhostList.h

?????文件???????2641??2000-07-24?11:55??supermario\MapEdit\MainFrm.cpp

?????文件???????1629??2000-07-22?19:26??supermario\MapEdit\MainFrm.h

?????文件???????4389??2000-07-24?22:21??supermario\MapEdit\MapEdit.clw

?????文件???????4213??2000-07-22?15:56??supermario\MapEdit\MapEdit.cpp

?????文件???????5333??2000-07-26?00:29??supermario\MapEdit\MapEdit.dsp

............此處省略63個文件信息

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