資源簡介
超級瑪麗cocos2d-x C++版,cocos2d-x 2.2.x版本

代碼片段和文件信息
#include?“cocos2d.h“
#include?“CCEGLView.h“
#include?“AppDelegate.h“
#include?“GameScene.h“
#include?“SimpleAudioEngine.h“
using?namespace?CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
????SimpleAudioEngine::end();
}
bool?AppDelegate::applicationDidFinishLaunching()
{
????//?initialize?director
????CCDirector?*pDirector?=?CCDirector::sharedDirector();
????pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
????//?turn?on?display?FPS
????pDirector->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????pDirector->setAnimationInterval(1.0?/?60);
????//?create?a?scene.?it‘s?an?autorelease?object
????CCScene?*pScene?=?GameScene::create();
????//?run
????pDirector->runWithScene(pScene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()
{
????CCDirector::sharedDirector()->stopAnimation();
????SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()
{
????CCDirector::sharedDirector()->startAnimation();
????SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
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????.CA....??????1312??2013-09-17?12:25??SuperMarioDemo\Classes\AppDelegate.cpp
????.CA....???????960??2013-09-16?16:39??SuperMarioDemo\Classes\AppDelegate.h
????.CA....??????4170??2013-09-18?13:41??SuperMarioDemo\Classes\Gamela
????.CA....???????875??2013-09-18?12:32??SuperMarioDemo\Classes\Gamela
????.CA....????102139??2013-09-18?13:20??SuperMarioDemo\proj.win32\Debug.win32\AppDelegate.obj
????.CA....?????21890??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\cl.command.1.tlog
????.CA....????416758??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\CL.read.1.tlog
????.CA....?????20566??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\CL.write.1.tlog
????.CA....????111214??2013-09-16?21:03??SuperMarioDemo\proj.win32\Debug.win32\GameButton.obj
????.CA....????113179??2013-09-18?13:41??SuperMarioDemo\proj.win32\Debug.win32\Gamela
????.CA....????119225??2013-09-18?13:20??SuperMarioDemo\proj.win32\Debug.win32\GameScene.obj
????.CA....????132352??2013-09-17?11:05??SuperMarioDemo\proj.win32\Debug.win32\GameSecne.obj
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
????.CA....?????????2??2013-09-18?14:23??SuperMarioDemo\proj.win32\Debug.win32\li
............此處省略109個文件信息
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