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涂鴉跳跳類型游戲,unity 開發C#開發語言,完整項目,2017.2.0版本以上
代碼片段和文件信息
using?System;
using?System.Collections.Generic;
using?UnityEditor;
namespace?UnityStandardAssets.CrossPlatformInput.Inspector{
????[Initializeonload]
????public?class?CrossPlatformInitialize{
????????//?Custom?compiler?defines:
????????//?CROSS_PLATFORM_INPUT?:?denotes?that?cross?platform?input?package?exists?so?that?other?packages?can?use?their?CrossPlatformInput?functions.
????????//?EDITOR_MOBILE_INPUT?:?denotes?that?mobile?input?should?be?used?in?editor?if?a?mobile?build?target?is?selected.?(i.e.?using?Unity?Remote?app).
????????//?MOBILE_INPUT?:?denotes?that?mobile?input?should?be?used?right?now!
????????static?CrossPlatformInitialize(){
????????????var?defines?=?GetDefinesList(buildTargetGroups[0]);
????????????if?(!defines.Contains(“CROSS_PLATFORM_INPUT“)){
????????????????SetEnabled(“CROSS_PLATFORM_INPUT“?true?false);
????????????????SetEnabled(“MOBILE_INPUT“?true?true);
????????????}
????????}
????????[MenuItem(“Mobile?Input/Enable“)]
????????private?static?void?Enable(){
????????????SetEnabled(“MOBILE_INPUT“?true?true);
????????????switch?(EditorUserBuildSettings.activeBuildTarget){
????????????????case?BuildTarget.Android:
????????????????case?BuildTarget.iOS:
????????????????case?BuildTarget.PSM:?
????????????????case?BuildTarget.Tizen:?
????????????????case?BuildTarget.WSAPlayer:?
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?enabled?Mobile?Input.?You‘ll?need?to?use?the?Unity?Remote?app?on?a?connected?device?to?control?your?game?in?the?Editor.“
????????????????????????????????????????????????“OK“);
????????????????????break;
????????????????default:
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?enabled?Mobile?Input?but?you?have?a?non-mobile?build?target?selected?in?your?build?settings.?The?mobile?control?rigs?won‘t?be?active?or?visible?on-screen?until?you?switch?the?build?target?to?a?mobile?platform.“
????????????????????????????????????????????????“OK“);
????????????????????break;
????????????}
????????}
????????[MenuItem(“Mobile?Input/Enable“?true)]
????????private?static?bool?EnableValidate(){
????????????var?defines?=?GetDefinesList(mobileBuildTargetGroups[0]);
????????????return?!defines.Contains(“MOBILE_INPUT“);
????????}
????????[MenuItem(“Mobile?Input/Disable“)]
????????private?static?void?Disable(){
????????????SetEnabled(“MOBILE_INPUT“?false?true);
????????????switch?(EditorUserBuildSettings.activeBuildTarget){
????????????????case?BuildTarget.Android:
????????????????case?BuildTarget.iOS:
????????????????????EditorUtility.DisplayDialog(“Mobile?Input“
????????????????????????????????????????????????“You?have?disabled?Mobile?Input.?Mobile?control?rigs?won‘t?be?visible?and?the?Cross?Platform?Input?functions?will?always?return?standalone?controls.“
????????????????????????????????????????????????“OK“);
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-09-28?17:07??Jump100\
?????目錄???????????0??2018-09-25?17:19??Jump100\.vs\
?????目錄???????????0??2018-09-25?17:19??Jump100\.vs\Jump100\
?????目錄???????????0??2018-09-27?17:39??Jump100\.vs\Jump100\v14\
?????文件??????339456??2018-09-28?16:43??Jump100\.vs\Jump100\v14\.suo
?????文件???????18446??2018-09-27?16:56??Jump100\Assembly-CSharp-Editor-firstpass.csproj
?????文件???????18044??2018-09-27?16:56??Jump100\Assembly-CSharp-Editor.csproj
?????文件???????37772??2018-09-27?16:56??Jump100\Assembly-CSharp-firstpass.csproj
?????文件???????15084??2018-09-27?16:56??Jump100\Assembly-CSharp.csproj
?????目錄???????????0??2018-09-27?16:55??Jump100\Assets\
?????目錄???????????0??2018-09-27?16:55??Jump100\Assets\Editor\
?????文件?????????214??2018-09-27?16:55??Jump100\Assets\Editor.me
?????目錄???????????0??2018-09-28?11:19??Jump100\Assets\Editor\CrossPlatformInput\
?????文件?????????214??2018-09-27?16:55??Jump100\Assets\Editor\CrossPlatformInput.me
?????文件????????5045??2018-09-28?11:19??Jump100\Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs.me
?????目錄???????????0??2018-09-28?11:26??Jump100\Assets\Editor\ImageEffects\
?????文件?????????214??2018-09-27?16:55??Jump100\Assets\Editor\ImageEffects.me
?????文件????????2860??2018-09-28?11:20??Jump100\Assets\Editor\ImageEffects\AntialiasingEditor.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\AntialiasingEditor.cs.me
?????文件????????7888??2018-09-28?11:20??Jump100\Assets\Editor\ImageEffects\BloomAndFlaresEditor.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\BloomAndFlaresEditor.cs.me
?????文件????????8165??2018-09-28?11:21??Jump100\Assets\Editor\ImageEffects\BloomEditor.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\BloomEditor.cs.me
?????文件????????4279??2018-09-28?11:21??Jump100\Assets\Editor\ImageEffects\CameraMotion
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\CameraMotion
?????文件????????4544??2018-09-28?11:22??Jump100\Assets\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs.me
?????文件????????3639??2018-09-28?11:22??Jump100\Assets\Editor\ImageEffects\ColorCorrectionLookupEditor.cs
?????文件?????????198??2016-08-31?23:46??Jump100\Assets\Editor\ImageEffects\ColorCorrectionLookupEditor.cs.me
?????文件????????2279??2018-09-28?11:22??Jump100\Assets\Editor\ImageEffects\CreaseShadingEditor.cs
............此處省略2986個文件信息
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