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大小: 1.94M文件類型: .zip金幣: 1下載: 0 次發(fā)布日期: 2024-06-18
- 語(yǔ)言: C#
- 標(biāo)簽: AssetStudio??VS2019??C#??unity??AB??AssetBundle??
資源簡(jiǎn)介
AssetStudio V0.16.0 源代碼 ,使用VS2019
AssetStudio是用于解包UNITY3D 的AssetBundle包并能導(dǎo)出內(nèi)部資源的工具
使用VS2019開發(fā)工具打開,需要安裝FBX SDK,并設(shè)置好FBK
代碼片段和文件信息
using?System;
using?System.Collections.Generic;
using?System.IO;
using?System.Linq;
using?System.Text;
using?static?AssetStudio.ImportHelper;
namespace?AssetStudio
{
????public?class?AssetsManager
????{
????????public?string?SpecifyUnityVersion;
????????public?List?assetsFileList?=?new?List();
????????internal?Dictionary?assetsFileIndexCache?=?new?Dictionary(StringComparer.OrdinalIgnoreCase);
????????internal?Dictionary?resourceFileReaders?=?new?Dictionary(StringComparer.OrdinalIgnoreCase);
????????private?List?importFiles?=?new?List();
????????private?HashSet?importFilesHash?=?new?HashSet(StringComparer.OrdinalIgnoreCase);
????????private?HashSet?assetsFileListHash?=?new?HashSet(StringComparer.OrdinalIgnoreCase);
????????public?void?LoadFiles(params?string[]?files)
????????{
????????????var?path?=?Path.GetDirectoryName(Path.GetFullPath(files[0]));
????????????MergeSplitAssets(path);
????????????var?toReadFile?=?ProcessingSplitFiles(files.ToList());
????????????Load(toReadFile);
????????}
????????public?void?LoadFolder(string?path)
????????{
????????????MergeSplitAssets(path?true);
????????????var?files?=?Directory.GetFiles(path?“*.*“?SearchOption.AllDirectories).ToList();
????????????var?toReadFile?=?ProcessingSplitFiles(files);
????????????Load(toReadFile);
????????}
????????private?void?Load(string[]?files)
????????{
????????????foreach?(var?file?in?files)
????????????{
????????????????importFiles.Add(file);
????????????????importFilesHash.Add(Path.GetFileName(file));
????????????}
????????????Progress.Reset();
????????????//use?a?for?loop?because?list?size?can?change
????????????for?(var?i?=?0;?i?????????????{
????????????????LoadFile(importFiles[i]);
????????????????Progress.Report(i?+?1?importFiles.Count);
????????????}
????????????importFiles.Clear();
????????????importFilesHash.Clear();
????????????assetsFileListHash.Clear();
????????????ReadAssets();
????????????ProcessAssets();
????????}
????????private?void?LoadFile(string?fullName)
????????{
????????????var?reader?=?new?FileReader(fullName);
????????????LoadFile(reader);
????????}
????????private?void?LoadFile(FileReader?reader)
????????{
????????????switch?(reader.FileType)
????????????{
????????????????case?FileType.AssetsFile:
????????????????????LoadAssetsFile(reader);
????????????????????break;
????????????????case?FileType.BundleFile:
????????????????????LoadBundleFile(reader);
????????????????????break;
????????????????case?FileType.WebFile:
????????????????????LoadWebFile(reader);
????????????????????break;
????????????????case?FileType.GZipFile:
????????????????????LoadFile(DecompressGZip(reader));
????????????????????break;
????????????????case?FileType.BrotliFile:
????????????????????LoadFile(DecompressBrotli(reader));
????????????????????break;
????????????}
????????}
????????private?
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\
?????文件????????2518??2021-12-03?18:05??AssetStudio-master\.gitattributes
?????文件????????5745??2021-12-03?18:05??AssetStudio-master\.gitignore
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio.PInvoke\
?????文件?????????406??2021-12-03?18:05??AssetStudio-master\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj
?????文件????????4548??2021-12-03?18:05??AssetStudio-master\AssetStudio.PInvoke\DllLoader.cs
?????文件????????2302??2021-12-03?18:05??AssetStudio-master\AssetStudio.PInvoke\Utf8StringHandle.cs
?????文件????????9999??2021-12-03?18:05??AssetStudio-master\AssetStudio.sln
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Common\
?????文件????????1112??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Common\CRC.cs
?????文件????????6642??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Common\CommandLineParser.cs
?????文件????????1318??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Common\InBuffer.cs
?????文件?????????897??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Common\OutBuffer.cs
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZ\
?????文件?????????552??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZ\IMatchFinder.cs
?????文件????????9270??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZ\LzBinTree.cs
?????文件????????3779??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZ\LzInWindow.cs
?????文件????????2104??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZ\LzOutWindow.cs
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZMA\
?????文件????????2696??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZMA\Lzmaba
?????文件???????11677??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZMA\LzmaDecoder.cs
?????文件???????43744??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\LZMA\LzmaEncoder.cs
?????目錄???????????0??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\RangeCoder\
?????文件????????3956??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\RangeCoder\RangeCoder.cs
?????文件????????3155??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\RangeCoder\RangeCoderBit.cs
?????文件????????3368??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\Compress\RangeCoder\RangeCoderBitTree.cs
?????文件????????3605??2021-12-03?18:05??AssetStudio-master\AssetStudio\7zip\ICoder.cs
?????文件?????????332??2021-12-03?18:05??AssetStudio-master\AssetStudio\AssetStudio.csproj
............此處省略252個(gè)文件信息
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