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資源簡介

一個碎屏效果的Unity屏幕后期特效,類似狂野飆車8的效果

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?System.Collections;
using?System;

[ExecuteInEditMode]
[AddComponentMenu?(“PengLu/ImageEffect/BrokenScreen“)]
public?class?ImageEffect_BrokenScreen?:?MonoBehaviour?{
#region?Variables
public?Shader?BrokenScreenShader?=?null;
private?Material?BrokenScreenMaterial?=?null;

public?Texture2D?BumpMap;
//?private?RenderTextureFormat?rtFormat?=?RenderTextureFormat.Default;

[Range(0.0f?1.0f)]
public?float?satCount?=?0.17f;



#endregion


void?Start?()?{
FindShaders?();
CheckSupport?();
CreateMaterials?();
}

void?FindShaders?()?{
if?(!BrokenScreenShader)?{
BrokenScreenShader?=?Shader.Find(“PengLu/ImageEffect/Unlit/BrokenScreen“);
}
}

void?CreateMaterials()?{
if(!BrokenScreenMaterial){
BrokenScreenMaterial?=?new?Material(BrokenScreenShader);
BrokenScreenMaterial.hideFlags?=?HideFlags.HideAndDontSave;
}
}

bool?Supported(){
return?(SystemInfo.supportsImageEffects?&&?SystemInfo.supportsRenderTextures?&&?BrokenScreenShader.isSupported);
}


bool?CheckSupport()?{
if(!Supported())?{
enabled?=?false;
return?false;
}
return?true;
}



void?OnRenderImage?(RenderTexture?sourceTexture?RenderTexture?destTexture)
{
#if?UNITY_EDITOR
FindShaders?();
CheckSupport?();
CreateMaterials?();
#endif

float?scaleX??scaleY?;

if(sourceTexture.width?>?sourceTexture.height)
{
scaleX?=?1.0f;
scaleY?=?(float)?sourceTexture.height?/?(float)?sourceTexture.width;
}
else
{
scaleX?=?(float)?sourceTexture.width?/?(float)?sourceTexture.height;
scaleY?=?1.0f;
}


print(“scaleX:-------“?+?scaleX?+?“? “?+?“scaleY:-------“?+?scaleY);

if(BumpMap?!=?null){

????????BrokenScreenMaterial.SetFloat?(“_satCount“?satCount);
????????BrokenScreenMaterial.SetFloat?(“_scaleX“?scaleX);
????????BrokenScreenMaterial.SetFloat?(“_scaleY“?scaleY);
? BrokenScreenMaterial.SetTexture?(“_BumpTex“?BumpMap);
??? Graphics.Blit?(sourceTexture?destTexture?BrokenScreenMaterial0);

}
else?{

Graphics.Blit?(sourceTexture?destTexture);

}





}

?public?void?OnDisable?()?{
????????if?(BrokenScreenMaterial)
????????????DestroyImmediate?(BrokenScreenMaterial);
????????????//?BrokenScreenMaterial?=?null;
????}
}

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????2251??2015-09-29?10:58??ImageEffect_BrokenScreen.cs

?????文件???????1184??2015-09-29?17:53??ImageEffect_BrokenScreen.shader

-----------?---------??----------?-----??----

?????????????????3435????????????????????2


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