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cocos 掃雷代碼工程,編譯中可能會遇到log函數找不到的情況,刪除即可

代碼片段和文件信息
#include?“cocos2d.h“
#include?“CCEGLView.h“
#include?“AppDelegate.h“
#include?“SimpleAudioEngine.h“
#include?“MineSweepScene.h“
using?namespace?CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
????SimpleAudioEngine::end();
}
bool?AppDelegate::applicationDidFinishLaunching()
{
????//?initialize?director
????CCDirector?*pDirector?=?CCDirector::sharedDirector();
????pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
????//?turn?on?display?FPS
????pDirector->setDisplayStats(false);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????pDirector->setAnimationInterval(1.0?/?60);
????//?create?a?scene.?it‘s?an?autorelease?object
????CCScene?*pScene?=?MineSweepScene::create();//HelloWorld::scene();
????//?run
????pDirector->runWithScene(pScene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()
{
????CCDirector::sharedDirector()->stopAnimation();
????SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()
{
????CCDirector::sharedDirector()->startAnimation();
????SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????1345??2013-07-07?21:33??Classes\AppDelegate.cpp
?????文件????????960??2013-07-07?16:50??Classes\AppDelegate.h
?????文件???????2803??2013-07-30?23:46??proj.win32\ClickManager.cpp
?????文件???????1578??2013-07-30?21:56??proj.win32\ClickManager.h
?????文件?????107910??2013-07-30?21:56??proj.win32\Debug.win32\AppDelegate.obj
?????文件??????19506??2013-07-30?23:48??proj.win32\Debug.win32\cl.command.1.tlog
?????文件?????415648??2013-07-30?23:48??proj.win32\Debug.win32\CL.read.1.tlog
?????文件??????19664??2013-07-30?23:48??proj.win32\Debug.win32\CL.write.1.tlog
?????文件?????106681??2013-07-30?23:48??proj.win32\Debug.win32\ClickManager.obj
?????文件?????118244??2013-07-30?21:56??proj.win32\Debug.win32\GameOverla
?????文件?????113805??2013-07-07?21:05??proj.win32\Debug.win32\HelloWorldScene.obj
?????文件?????149089??2013-07-27?00:40??proj.win32\Debug.win32\InfoPanel.obj
?????文件??????48600??2013-07-07?16:50??proj.win32\Debug.win32\Lesson01_MineSweeping.res
?????文件????????406??2013-07-07?16:50??proj.win32\Debug.win32\Lesson01_MineSweeping.win32.exe.em
?????文件????????472??2013-07-07?16:50??proj.win32\Debug.win32\Lesson01_MineSweeping.win32.exe.em
?????文件????????381??2013-07-30?23:48??proj.win32\Debug.win32\Lesson01_MineSweeping.win32.exe.intermediate.manifest
?????文件?????????57??2013-07-30?23:48??proj.win32\Debug.win32\Lesson01_MineSweeping.win32.lastbuildstate
?????文件???????3667??2013-07-30?23:48??proj.win32\Debug.win32\Lesson01_MineSweeping.win32.log
?????文件????????256??2013-07-07?16:50??proj.win32\Debug.win32\Lesson01_MineSweeping.win32_manifest.rc
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
?????文件??????????2??2013-07-30?23:48??proj.win32\Debug.win32\li
............此處省略206個文件信息
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