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資源簡介

解壓出Classes文件夾與Resource文件夾,用這兩個文件夾直接覆蓋你的helloworld文件夾,就可以直接打開工程運行了。這里我根據偶爾e網事的教程碼出來的,cocos2dx3.0rc1和最新的cocos2dx3.0正式版都可以運行。

資源截圖

代碼片段和文件信息

#include?“AppDelegate.h“
#include?“HelloWorldScene.h“

USING_NS_CC;

AppDelegate::AppDelegate()?{

}

AppDelegate::~AppDelegate()?
{
}

bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director?導演
????auto?director?=?Director::getInstance();

//?窗體框架
????auto?glview?=?director->getOpenGLView();
????if(!glview)?{
????????glview?=?GLView::createWithRect(“PlayerThePlane“?Rect(0?0?480?800));?//?窗體名?+?寬高規格
director->setOpenGLView(glview);

//?1.LOOK?該函數會自動按設計寬高和縮放方式適應手機屏幕,設置游戲分辨率?(設計寬,設計高,縮放方式)。
glview->setDesignResolutionSize(480?800?ResolutionPolicy::NO_BORDER);?
????}

????//?turn?on?display?FPS?打印幀率,不希望左下角三行出現的?就注釋掉?或者設置false
????director->setDisplayStats(true);

????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this?一秒60幀
????director->setAnimationInterval(1.0?/?60);

????//?create?a?scene.?it‘s?an?autorelease?object?創建場景
????auto?scene?=?HelloWorld::createScene();

????//?run?導演讓場景開始運作
????director->runWithScene(scene);

????return?true;
}

//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
????Director::getInstance()->stopAnimation();

????//?if?you?use?SimpleAudioEngine?it?must?be?pause
????//?SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()?{
????Director::getInstance()->startAnimation();

????//?if?you?use?SimpleAudioEngine?it?must?resume?here
????//?SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???????1712??2014-04-24?09:51??Classes\AppDelegate.cpp

?????文件????????947??2014-03-14?23:18??Classes\AppDelegate.h

?????文件???????1802??2014-04-28?16:15??Classes\Bulletlayer.cpp

?????文件????????607??2014-04-28?10:50??Classes\Bulletlayer.h

?????文件???????2185??2014-04-28?20:36??Classes\Controllayer.cpp

?????文件????????286??2014-04-28?20:16??Classes\Controllayer.h

?????文件???????1835??2014-04-28?15:22??Classes\Enemy.cpp

?????文件????????539??2014-04-28?11:21??Classes\Enemy.h

?????文件????????415??2014-04-25?10:37??Classes\EnemyDefine.h

?????文件???????6911??2014-04-29?09:41??Classes\Enemylayer.cpp

?????文件????????764??2014-04-28?18:12??Classes\Enemylayer.h

?????文件???????2592??2014-04-29?10:38??Classes\GameOverScene.cpp

?????文件????????251??2014-04-28?20:59??Classes\GameOverScene.h

?????文件???????3405??2014-04-28?20:32??Classes\GameScene.cpp

?????文件????????837??2014-04-28?20:33??Classes\GameScene.h

?????文件???????5505??2014-04-23?16:13??Classes\HelloWorldScene.cpp

?????文件????????703??2014-04-28?11:17??Classes\HelloWorldScene.h

?????文件???????4188??2014-04-28?20:59??Classes\Planelayer.cpp

?????文件????????471??2014-04-28?17:17??Classes\Planelayer.h

?????文件???????6311??2014-03-14?23:18??Resources\CloseNormal.png

?????文件???????5499??2014-03-14?23:18??Resources\CloseSelected.png

?????文件???????1679??2013-08-29?08:17??Resources\fonts\font.fnt

?????文件???????5193??2013-08-29?08:17??Resources\fonts\font.png

?????文件??????25776??2014-03-14?23:18??Resources\fonts\Marker?Felt.ttf

?????文件?????138777??2014-03-14?23:18??Resources\HelloWorld.png

?????文件??????14042??2005-06-12?11:40??Resources\sound\333.wav

?????文件???????8831??2013-08-29?08:17??Resources\sound\achievement.mp3

?????文件????2439786??2014-02-17?10:18??Resources\sound\background-music.mp3

?????文件?????920280??2011-08-13?08:27??Resources\sound\background-music1.mp3

?????文件??????12327??2013-08-29?08:17??Resources\sound\big_spaceship_flying.mp3

............此處省略70個文件信息

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