資源簡介
Kinect實例程序,包括簡單的圖像處理

代碼片段和文件信息
using?System;
using?System.Collections.Generic;
using?System.Linq;
using?System.Text;
namespace?BgrImageShader
{
????public?class?Shader
????{
????????//Inverted?Colors?–?Before?digital?cameras?there?was?film.?This?is?how?a?picture?looked?on?the?film?before?it?was?processed?onto?paper.
????????public?static?byte[]?InvertedColors(byte[]?pixelData?int?bytesPerPixel)
????????{
????????????for?(int?i?=?0;?i?????????????{
????????????????pixelData[i]?=?(byte)~pixelData[i];
????????????????pixelData[i?+?1]?=?(byte)~pixelData[i?+?1];
????????????????pixelData[i?+?2]?=?(byte)~pixelData[i?+?2];
????????????}
????????????return?pixelData;
????????}
????????//Invert?the?red?pixel?and?swap?the?blue?and?green?values.
????????public?static?byte[]?ApocalypticZombie(byte[]?pixelData?int?bytesPerPixel)
????????{
????????????for?(int?i?=?0;?i?????????????{
????????????????byte?temp?=?pixelData[i];
????????????????pixelData[i]?=?pixelData[i?+?1];
????????????????pixelData[i?+?1]?=?temp;
????????????????pixelData[i?+?2]?=?(byte)~pixelData[i?+?2];
????????????}
????????????return?pixelData;
????????}
????????//Gray?scale
????????public?static?byte[]?GrayScale(byte[]?pixelData?int?bytesPerPixel)
????????{
????????????for?(int?i?=?0;?i?????????????{
????????????????byte?gray?=?Math.Max(pixelData[i]?pixelData[i?+?1]);
????????????????gray?=?Math.Max(gray?pixelData[i?+?2]);
????????????????pixelData[i]?=?gray;
????????????????pixelData[i?+?1]?=?gray;
????????????????pixelData[i?+?2]?=?gray;
????????????}
????????????return?pixelData;
????????}
????????//Grainy?black?and?white?movie
????????public?static?byte[]?GrainyBlackAndWhiteMovie(byte[]?pixelData?int?bytesPerPixel)
????????{
????????????for?(int?i?=?0;?i?????????????{
????????????????byte?gray?=?Math.Min(pixelData[i]?pixelData[i?+?1]);
????????????????gray?=?Math.Min(gray?pixelData[i?+?2]);
????????????????pixelData[i]?=?gray;
????????????????pixelData[i?+?1]?=?gray;
????????????????pixelData[i?+?2]?=?gray;
????????????}
????????????return?pixelData;
????????}
????????//Washed?out?colors
????????public?static?byte[]?WashedOutColors(byte[]?pixelData?int?bytesPerPixel)
????????{
????????????for?(int?i?=?0;?i?????????????{
????????????????double?gray?=?(pixelData[i]?*?0.11)?+?(pixelData[i?+?1]?*?0.59)?+?(pixelData[i?+?2]?*?0.3);
????????????????double?desaturation?=?0.75;
????????????????pixelData[i]?=?(byte)(pixelData[i]?+?desaturation?*
????????????????(gray?-?pixelData[i]));
????????????????pixelData[i?+?1]?=?(byte)(pixelData[i?+?1]?+?desaturation?*
????????????????(gray?-?pixelData[i?+?1]));
????????????????pixelData[i?+?2]?=?(byte)(pixelData[i?+?2]?+?desaturation?*
????????????????(gray?-?pixelData[i?+?2]));
????????????}
??????
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????2316??2012-12-30?16:24??FirstKinectApp\BgrImageShader\BgrImageShader.csproj
?????文件???????5120??2012-12-30?16:40??FirstKinectApp\BgrImageShader\bin\Debug\BgrImageShader.dll
?????文件??????15872??2012-12-30?16:40??FirstKinectApp\BgrImageShader\bin\Debug\BgrImageShader.pdb
?????文件????????377??2012-12-30?16:24??FirstKinectApp\BgrImageShader\obj\Debug\BgrImageShader.csproj.FileListAbsolute.txt
?????文件???????5120??2012-12-30?16:40??FirstKinectApp\BgrImageShader\obj\Debug\BgrImageShader.dll
?????文件??????15872??2012-12-30?16:40??FirstKinectApp\BgrImageShader\obj\Debug\BgrImageShader.pdb
?????文件???????5617??2012-12-30?16:40??FirstKinectApp\BgrImageShader\obj\Debug\DesignTimeResolveAssemblyReferencesInput.cache
?????文件???????1360??2012-12-30?16:12??FirstKinectApp\BgrImageShader\Properties\AssemblyInfo.cs
?????文件???????4208??2012-12-30?16:25??FirstKinectApp\BgrImageShader\Shader.cs
?????文件????????325??2012-12-27?21:37??FirstKinectApp\FirstKinectApp\App.xaml
?????文件????????310??2012-12-27?21:37??FirstKinectApp\FirstKinectApp\App.xaml.cs
?????文件??????31295??2013-01-03?13:50??FirstKinectApp\FirstKinectApp\bin\Debug\2084snapshot.jpg
?????文件??????31522??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\bin\Debug\2119snapshot.jpg
?????文件??????31434??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\bin\Debug\2134snapshot.jpg
?????文件???????5120??2012-12-30?16:40??FirstKinectApp\FirstKinectApp\bin\Debug\BgrImageShader.dll
?????文件??????15872??2012-12-30?16:40??FirstKinectApp\FirstKinectApp\bin\Debug\BgrImageShader.pdb
?????文件??????43008??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\bin\Debug\FirstKinectApp.exe
?????文件??????36352??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\bin\Debug\FirstKinectApp.pdb
?????文件??????11600??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\bin\Debug\FirstKinectApp.vshost.exe
?????文件????????490??2010-03-17?22:39??FirstKinectApp\FirstKinectApp\bin\Debug\FirstKinectApp.vshost.exe.manifest
?????文件??????55296??2011-11-12?23:13??FirstKinectApp\FirstKinectApp\bin\Microsoft.Research.Kinect.dll
?????文件???????4804??2012-12-30?16:24??FirstKinectApp\FirstKinectApp\FirstKinectApp.csproj
?????文件??????12440??2012-12-27?22:00??FirstKinectApp\FirstKinectApp\images\leftHand.png
?????文件??????12347??2012-12-27?22:00??FirstKinectApp\FirstKinectApp\images\rightHand.png
?????文件???????3235??2012-12-30?17:10??FirstKinectApp\FirstKinectApp\MainWindow.xaml
?????文件???????8798??2013-01-01?15:03??FirstKinectApp\FirstKinectApp\MainWindow.xaml.cs
?????文件???????2227??2012-12-30?16:40??FirstKinectApp\FirstKinectApp\obj\x86\Debug\App.g.cs
?????文件???????2227??2012-12-30?16:45??FirstKinectApp\FirstKinectApp\obj\x86\Debug\App.g.i.cs
?????文件??????25271??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\obj\x86\Debug\DesignTimeResolveAssemblyReferences.cache
?????文件???????6494??2013-01-03?13:49??FirstKinectApp\FirstKinectApp\obj\x86\Debug\DesignTimeResolveAssemblyReferencesInput.cache
............此處省略62個文件信息
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