91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

  • 大小: 14.81MB
    文件類型: .zip
    金幣: 1
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    發(fā)布日期: 2023-06-15
  • 語言: 其他
  • 標簽: Unity3D??

資源簡介

2DGameplayTutorialProject.zip for unity3d開發(fā)..

資源截圖

代碼片段和文件信息

using?UnityEngine;
using?System.Collections;
/*
Attach?this?script?as?a?parent?to?some?game?objects.?The?script?will?then?combine?the?meshes?at?startup.
This?is?useful?as?a?performance?optimization?since?it?is?faster?to?render?one?big?mesh?than?many?small?meshes.?See?the?docs?on?graphics?performance?optimization?for?more?info.

Different?materials?will?cause?multiple?meshes?to?be?created?thus?it?is?useful?to?share?as?many?textures/material?as?you?can.
*/

[AddComponentMenu(“Mesh/Combine?Children“)]
public?class?CombineChildren?:?MonoBehaviour?{

///?Usually?rendering?with?triangle?strips?is?faster.
///?However?when?combining?objects?with?very?low?triangle?counts?it?can?be?faster?to?use?triangles.
///?Best?is?to?try?out?which?value?is?faster?in?practice.
public?bool?generateTriangleStrips?=?true;
public?bool?castShadows?=?true;
public?bool?receiveShadows?=?true;

///?This?option?has?a?far?longer?preprocessing?time?at?startup?but?leads?to?better?runtime?performance.
void?Start?()?{
Component[]?filters??=?GetComponentsInChildren(typeof(MeshFilter));
Matrix4x4?myTransform?=?transform.worldToLocalMatrix;
Hashtable?materialToMesh=?new?Hashtable();

for?(int?i=0;i MeshFilter?filter?=?(MeshFilter)filters[i];
Renderer?curRenderer??=?filters[i].renderer;
MeshCombineUtility.MeshInstance?instance?=?new?MeshCombineUtility.MeshInstance?();
instance.mesh?=?filter.sharedMesh;
if?(curRenderer?!=?null?&&?curRenderer.enabled?&&?instance.mesh?!=?null)?{
instance.transform?=?myTransform?*?filter.transform.localToWorldMatrix;

Material[]?materials?=?curRenderer.sharedMaterials;
for?(int?m=0;m instance.subMeshIndex?=?System.Math.Min(m?instance.mesh.subMeshCount?-?1);

ArrayList?objects?=?(ArrayList)materialToMesh[materials[m]];
if?(objects?!=?null)?{
objects.Add(instance);
}
else
{
objects?=?new?ArrayList?();
objects.Add(instance);
materialToMesh.Add(materials[m]?objects);
}
}

curRenderer.enabled?=?false;
}
}

foreach?(DictionaryEntry?de??in?materialToMesh)?{
ArrayList?elements?=?(ArrayList)de.Value;
MeshCombineUtility.MeshInstance[]?instances?=?(MeshCombineUtility.MeshInstance[])elements.ToArray(typeof(MeshCombineUtility.MeshInstance));

//?We?have?a?maximum?of?one?material?so?just?attach?the?mesh?to?our?own?game?object
if?(materialToMesh.Count?==?1)
{
//?Make?sure?we?have?a?mesh?filter?&?renderer
if?(GetComponent(typeof(MeshFilter))?==?null)
gameobject.AddComponent(typeof(MeshFilter));
if?(!GetComponent(“MeshRenderer“))
gameobject.AddComponent(“MeshRenderer“);

MeshFilter?filter?=?(MeshFilter)GetComponent(typeof(MeshFilter));
filter.mesh?=?MeshCombineUtility.Combine(instances?generateTriangleStrips);
renderer.material?=?(Material)de.Key;
renderer.enabled?=?true;
renderer.castShadows?=?castShadows;
renderer.receiveShadows?=?re

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2009-11-24?14:03??2DGameplayTutorial\
?????目錄???????????0??2009-11-24?14:02??2DGameplayTutorial\Assets\
?????文件??????235663??2009-11-24?14:02??2DGameplayTutorial\Assets\2D?Platformer.unity
?????目錄???????????0??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\
?????文件???????68958??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Crate.fbx
?????文件?????1304960??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Lerpz.fbx
?????目錄???????????0??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\
?????文件????????3301??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\crate-_empty_.mat
?????文件????????3269??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\crate-cratemat.mat
?????文件????????3643??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\lerpzuv.mat
?????文件????????3285??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\movingplatform-moving_platformmat.mat
?????文件????????3309??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platform?slope-_empty_.mat
?????文件????????3285??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platform?slope-angled_platformmat.mat
?????文件????????3672??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platform?texture.mat
?????文件????????3301??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-_empty_.mat
?????文件????????3277??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-angled_platformmat.mat
?????文件????????3277??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-end_cap_003mat.mat
?????文件????????3277??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-end_cap_rightmat.mat
?????文件????????3269??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-end_capmat.mat
?????文件????????3277??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-level_platformmat.mat
?????文件????????3277??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\platforms-moving_platformmat.mat
?????文件????????3674??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\spaceship?texture.mat
?????文件????????3309??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\spaceship-default?mat.mat
?????文件????????3648??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Materials\xplosive.mat
?????文件???????27312??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\MovingPlatform.fbx
?????文件???????71762??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Platform?Slope.fbx
?????文件??????122107??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Platforms.fbx
?????文件??????189600??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Spaceship.fbx
?????目錄???????????0??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Textures\
?????文件??????809020??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Textures\lerpzBump.tif
?????文件?????1079508??2009-11-24?14:02??2DGameplayTutorial\Assets\Artwork\Textures\lerpzUV.tif
............此處省略542個文件信息

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