91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

資源簡介

3D數學基礎:圖形與游戲開發(3D Math Primer for graphics and game development)中文版 3D游戲開發的經典基礎教程,數學是游戲開發的基礎啊,值得好好學習下:-) 因為上傳大小限制,我將中文版英文版分開了,想要英文版的搜索一下即可。 中文版容易看,但是掃描質量比英文版差些。

資源截圖

代碼片段和文件信息

/////////////////////////////////////////////////////////////////////////////
//
//?3D?Math?Primer?for?Games?and?Graphics?Development
//
//?AABB3.cpp?-?Implementation?for?class?AABB3
//
//?Visit?gamemath.com?for?the?latest?version?of?this?file.
//
//?For?more?details?see?Chapter?12
//
/////////////////////////////////////////////////////////////////////////////

#include?
#include?

#include?“AABB3.h“
#include?“Matrix4x3.h“
#include?“CommonStuff.h“

/////////////////////////////////////////////////////////////////////////////
//
//?class?AABB3?member?functions
//
/////////////////////////////////////////////////////////////////////////////

//---------------------------------------------------------------------------
//?AABB3::corner
//
//?Return?one?of?the?8?corner?points.??The?points?are?numbered?as?follows:
//
//????????????6????????????????????????????????7
//??????????????------------------------------
//?????????????/|???????????????????????????/|
//????????????/?|??????????????????????????/?|
//???????????/??|?????????????????????????/??|
//??????????/???|????????????????????????/???|
//?????????/????|???????????????????????/????|
//????????/?????|??????????????????????/?????|
//???????/??????|?????????????????????/??????|
//??????/???????|????????????????????/???????|
//?????/????????|???????????????????/????????|
//??2?/?????????|????????????????3?/?????????|
//???/----------------------------/??????????|
//???|??????????|?????????????????|??????????|
//???|??????????|?????????????????|??????????|??????+Y
//???|????????4?|?????????????????|??????????|?
//???|??????????|-----------------|----------|??????|
//???|?????????/??????????????????|?????????/??5????|
//???|????????/???????????????????|????????/????????|???????+Z
//???|???????/????????????????????|???????/?????????|
//???|??????/?????????????????????|??????/??????????|?????/
//???|?????/??????????????????????|?????/???????????|????/
//???|????/???????????????????????|????/????????????|???/
//???|???/????????????????????????|???/?????????????|??/
//???|??/?????????????????????????|??/??????????????|?/
//???|?/??????????????????????????|?/???????????????|/
//???|/???????????????????????????|/????????????????-----------------?+X
//???------------------------------
//??0??????????????????????????????1
//
//?Bit?0?selects?min.x?vs.?max.x
//?Bit?1?selects?min.y?vs.?max.y
//?Bit?2?selects?min.z?vs.?max.z

Vector3 AABB3::corner(int?i)?const?{

//?Make?sure?index?is?in?range...

assert(i?>=?0);
assert(i?<=?7);

//?Return?it

return?Vector3(
(i?&?1)???max.x?:?min.x
(i?&?2)???max.y?:?min.y
(i?&?4)???max.z?:?min.z
);
}

//---------------------------------------------------------------------------
//?AABB3::empty
//
//?“Empty“?the?box?by?setting?the?values?to?really
//?large/small?numbers

void AABB3::empty()?{
const?float?kBigNumber?=?1e37f;
min.x?=?min.y?=?min.z?=?kBi

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件???14236735??2007-01-05?15:12??3D數學基礎:圖形與游戲開發.pdf

?????文件??????19525??2002-09-10?10:18??code\common\AABB3.cpp

?????文件???????2968??2002-09-10?10:18??code\common\AABB3.h

?????文件???????8100??2002-12-22?13:56??code\common\Bitmap.cpp

?????文件???????1892??2002-12-22?13:54??code\common\Bitmap.h

?????文件???????3174??2002-12-21?00:26??code\common\CommonStuff.cpp

?????文件???????1872??2003-01-07?14:33??code\common\CommonStuff.h

?????文件??????52158??2002-12-22?14:12??code\common\EditTriMesh.cpp

?????文件???????8198??2002-12-21?17:34??code\common\EditTriMesh.h

?????文件???????7687??2002-09-10?10:18??code\common\EulerAngles.cpp

?????文件???????2302??2002-09-10?10:18??code\common\EulerAngles.h

?????文件???????1800??2003-01-10?20:17??code\common\Font.h

?????文件???????5865??2003-05-24?11:32??code\common\Input.cpp

?????文件???????8024??2003-05-24?11:32??code\common\Input.h

?????文件???????1238??2002-09-10?10:18??code\common\MathUtil.cpp

?????文件???????1935??2002-12-21?00:31??code\common\MathUtil.h

?????文件??????23367??2002-09-10?10:18??code\common\Matrix4x3.cpp

?????文件???????4141??2002-09-10?10:19??code\common\Matrix4x3.h

?????文件???????7667??2002-12-22?13:23??code\common\Model.cpp

?????文件???????1972??2002-12-21?20:08??code\common\Model.h

?????文件??????10958??2002-09-10?10:19??code\common\Quaternion.cpp

?????文件???????2588??2002-09-10?10:19??code\common\Quaternion.h

?????文件??????82457??2002-12-22?13:20??code\common\Renderer.cpp

?????文件??????16087??2003-01-07?13:16??code\common\Renderer.h

?????文件???????5476??2002-09-10?10:19??code\common\RotationMatrix.cpp

?????文件???????1760??2002-09-10?10:19??code\common\RotationMatrix.h

?????文件???????5043??2002-12-22?13:07??code\common\TriMesh.cpp

?????文件???????2078??2002-12-22?13:05??code\common\TriMesh.h

?????文件???????4779??2002-09-10?10:28??code\common\vector3.h

?????文件???????6112??2003-01-07?14:44??code\common\WinMain.cpp

............此處省略14個文件信息

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