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opengl編寫3D的CS小游戲,可運行,附代碼文件
代碼片段和文件信息
#include?“stdafx.h“
#include?“Body.h“
GLfloat?bodyVertices[]?=?{
//?Positions??????????
-1.0f?1.0f?-1.0f
-1.0f?-1.0f?-1.0f
1.0f?-1.0f?-1.0f
1.0f?-1.0f?-1.0f
1.0f?1.0f?-1.0f
-1.0f?1.0f?-1.0f
-1.0f?-1.0f?1.0f
-1.0f?-1.0f?-1.0f
-1.0f?1.0f?-1.0f
-1.0f?1.0f?-1.0f
-1.0f?1.0f?1.0f
-1.0f?-1.0f?1.0f
1.0f?-1.0f?-1.0f
1.0f?-1.0f?1.0f
1.0f?1.0f?1.0f
1.0f?1.0f?1.0f
1.0f?1.0f?-1.0f
1.0f?-1.0f?-1.0f
-1.0f?-1.0f?1.0f
-1.0f?1.0f?1.0f
1.0f?1.0f?1.0f
1.0f?1.0f?1.0f
1.0f?-1.0f?1.0f
-1.0f?-1.0f?1.0f
-1.0f?1.0f?-1.0f
1.0f?1.0f?-1.0f
1.0f?1.0f?1.0f
1.0f?1.0f?1.0f
-1.0f?1.0f?1.0f
-1.0f?1.0f?-1.0f
-1.0f?-1.0f?-1.0f
-1.0f?-1.0f?1.0f
1.0f?-1.0f?-1.0f
1.0f?-1.0f?-1.0f
-1.0f?-1.0f?1.0f
1.0f?-1.0f?1.0f
};
Body::Body()
{
}
void?Body::Init(char*?part)
{
//?Setup?skybox?VAO
glGenVertexArrays(1?&bodyVAO);
glGenBuffers(1?&bodyVBO);
glBindVertexArray(bodyVAO);
glBindBuffer(GL_ARRAY_BUFFER?bodyVBO);
glBufferData(GL_ARRAY_BUFFER?sizeof(bodyVertices)?&bodyVertices?GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0?3?GL_FLOAT?GL_FALSE?3?*?sizeof(GLfloat)?(GLvoid*)0);
glBindVertexArray(0);
std::vector?faces;
string?spart?=?(string)part;
string?right?=?“resources/body/“+spart+“/right.jpg“;
string?left?=?“resources/body/“?+?spart?+?“/left.jpg“;
string?top?=?“resources/body/“?+?spart?+?“/top.jpg“;
string?bottom?=?“resources/body/“?+?spart?+?“/bottom.jpg“;
string?back?=?“resources/body/“?+?spart?+?“/back.jpg“;
string?front?=?“resources/body/“?+?spart?+?“/front.jpg“;
faces.push_back(right.c_str());
faces.push_back(left.c_str());
faces.push_back(top.c_str());
faces.push_back(bottom.c_str());
faces.push_back(back.c_str());
faces.push_back(front.c_str());
cubemapTexture?=?loadCubemap(faces);
bodyShader.LoadShader(“shaders/body/body.vs“?“shaders/body/body.frag“);
bodyShader.Use();
glUniform1i(glGetUniformLocation(bodyShader.Program?“bodybox“)?0);
}
void?Body::Render(Camera?&camera?glm::mat4?&projection?glm::mat4?&view?glm::mat4?&model)
{
glEnable(GL_DEPTH_TEST);
//?Draw?skybox?as?last
bodyShader.Use();
glUniformMatrix4fv(glGetUniformLocation(bodyShader.Program?“model“)?1?GL_FALSE?glm::value_ptr(model));
glUniformMatrix4fv(glGetUniformLocation(bodyShader.Program?“view“)?1?GL_FALSE?glm::value_ptr(view));
glUniformMatrix4fv(glGetUniformLocation(bodyShader.Program?“projection“)?1?GL_FALSE?glm::value_ptr(projection));
//?skybox?cube
glBindVertexArray(bodyVAO);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP?cubemapTexture);
glDrawArrays(GL_TRIANGLES?0?36);
glBindVertexArray(0);
glDepthFunc(GL_LESS);?//?Set?depth?function?back?to?default
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2020-05-31?22:51??3D-CS\
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\
?????文件????12386816??2015-12-03?10:13??3D-CS\CSGAME\assimp.dll
?????文件?????1163264??2016-03-04?18:46??3D-CS\CSGAME\libeay32.dll
?????文件??????163292??2012-05-30?19:48??3D-CS\CSGAME\libintl.dll
?????文件??????140288??2016-03-29?12:21??3D-CS\CSGAME\libpq.dll
?????文件??????455328??2013-10-22?13:13??3D-CS\CSGAME\msvcp120.dll
?????文件??????815192??2013-12-13?13:55??3D-CS\CSGAME\msvcp120d.dll
?????文件??????970912??2013-10-22?13:13??3D-CS\CSGAME\msvcr120.dll
?????文件?????1824344??2013-12-13?13:53??3D-CS\CSGAME\msvcr120d.dll
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\resources\
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\resources\body\
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\resources\body\head\
?????文件????????5796??2016-09-28?20:49??3D-CS\CSGAME\resources\body\head\back.jpg
?????文件????????1739??2016-09-27?10:15??3D-CS\CSGAME\resources\body\head\bottom.jpg
?????文件????????9551??2016-09-27?10:15??3D-CS\CSGAME\resources\body\head\front.jpg
?????文件???????11877??2016-09-27?10:15??3D-CS\CSGAME\resources\body\head\left.jpg
?????文件???????11707??2016-09-27?10:16??3D-CS\CSGAME\resources\body\head\right.jpg
?????文件???????65536??2016-09-28?20:49??3D-CS\CSGAME\resources\body\head\Thumbs.db
?????文件???????13220??2016-09-27?10:16??3D-CS\CSGAME\resources\body\head\top.jpg
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\resources\body\lefthand\
?????文件????????4893??2016-09-28?21:09??3D-CS\CSGAME\resources\body\lefthand\back.jpg
?????文件????????3199??2016-09-28?21:09??3D-CS\CSGAME\resources\body\lefthand\bottom.jpg
?????文件????????4893??2016-09-28?21:09??3D-CS\CSGAME\resources\body\lefthand\front.jpg
?????文件????????4893??2016-09-28?21:09??3D-CS\CSGAME\resources\body\lefthand\left.jpg
?????文件????????4682??2016-09-28?21:08??3D-CS\CSGAME\resources\body\lefthand\right.jpg
?????文件???????33280??2016-09-28?21:10??3D-CS\CSGAME\resources\body\lefthand\Thumbs.db
?????文件????????1654??2016-09-28?21:10??3D-CS\CSGAME\resources\body\lefthand\top.jpg
?????目錄???????????0??2020-05-29?13:48??3D-CS\CSGAME\resources\body\leftshank\
?????文件????????4094??2016-09-28?21:12??3D-CS\CSGAME\resources\body\leftshank\back.jpg
?????文件????????3494??2016-09-28?21:13??3D-CS\CSGAME\resources\body\leftshank\bottom.jpg
............此處省略146個文件信息
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