資源簡介
微信跳一跳cocos2d版本,代碼結構簡單,可直接使用,cocos2d版本3.0以上

代碼片段和文件信息
/****************************************************************************
?Copyright?(c)?2017-2018?Xiamen?Yaji?Software?Co.?Ltd.
?
?http://www.cocos2d-x.org
?
?Permission?is?hereby?granted?free?of?charge?to?any?person?obtaining?a?copy
?of?this?software?and?associated?documentation?files?(the?“Software“)?to?deal
?in?the?Software?without?restriction?including?without?limitation?the?rights
?to?use?copy?modify?merge?publish?distribute?sublicense?and/or?sell
?copies?of?the?Software?and?to?permit?persons?to?whom?the?Software?is
?furnished?to?do?so?subject?to?the?following?conditions:
?
?The?above?copyright?notice?and?this?permission?notice?shall?be?included?in
?all?copies?or?substantial?portions?of?the?Software.
?
?THE?SOFTWARE?IS?PROVIDED?“AS?IS“?WITHOUT?WARRANTY?OF?ANY?KIND?EXPRESS?OR
?IMPLIED?INCLUDING?BUT?NOT?LIMITED?TO?THE?WARRANTIES?OF?MERCHANTABILITY
?FITNESS?FOR?A?PARTICULAR?PURPOSE?AND?NONINFRINGEMENT.?IN?NO?EVENT?SHALL?THE
?AUTHORS?OR?COPYRIGHT?HOLDERS?BE?LIABLE?FOR?ANY?CLAIM?DAMAGES?OR?OTHER
?LIABILITY?WHETHER?IN?AN?ACTION?OF?CONTRACT?TORT?OR?OTHERWISE?ARISING?FROM
?OUT?OF?OR?IN?CONNECTION?WITH?THE?SOFTWARE?OR?THE?USE?OR?OTHER?DEALINGS?IN
?THE?SOFTWARE.
?****************************************************************************/
#include?“AppDelegate.h“
#include?“HelloWorldScene.h“
//?#define?USE_AUDIO_ENGINE?1
//?#define?USE_SIMPLE_AUDIO_ENGINE?1
#if?USE_AUDIO_ENGINE?&&?USE_SIMPLE_AUDIO_ENGINE
#error?“Don‘t?use?AudioEngine?and?SimpleAudioEngine?at?the?same?time.?Please?just?select?one?in?your?game!“
#endif
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()?
{
#if?USE_AUDIO_ENGINE
????AudioEngine::end();
#elif?USE_SIMPLE_AUDIO_ENGINE
????SimpleAudioEngine::end();
#endif
}
//?if?you?want?a?different?context?modify?the?value?of?glContextAttrs
//?it?will?affect?all?platforms
void?AppDelegate::initGLContextAttrs()
{
????//?set?OpenGL?context?attributes:?redgreenbluealphadepthstencilmultisamplesCount
????GLContextAttrs?glContextAttrs?=?{8?8?8?8?24?8?0};
????GLView::setGLContextAttrs(glContextAttrs);
}
//?if?you?want?to?use?the?package?manager?to?install?more?packages??
//?don‘t?modify?or?remove?this?function
static?int?register_all_packages()
{
????return?0;?//flag?for?packages?manager
}
bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director
????auto?director?=?Director::getInstance();
????auto?glview?=?director->getOpenGLView();
????if(!glview)?{
#if?(CC_TARGET_PLATFORM?==?CC_PLATFORM_WIN32)?||?(CC_TARGET_PLATFORM?==?CC_PLATFORM_MAC)?||?(CC_TARGET_PLATFORM?==?CC_PLATFORM_LINUX)
????????glview?=?GLViewImpl::createWithRect(“tiaoyitiao“?cocos2d::Rect(0?0?designResolutionSize.width?designResolutionSize.height));
#else
????????glview?=?GLViewImpl::create(“tiaoyitiao“);
#endif
????????director->setOpenGLView(glview);
????}
????//?turn?on?display?FPS
????director->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?cal
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2018-11-09?20:09??Classes\
?????文件????????6148??2018-11-06?17:12??Classes\.DS_Store
?????目錄???????????0??2018-11-10?15:55??__MACOSX\
?????目錄???????????0??2018-11-10?15:55??__MACOSX\Classes\
?????文件?????????120??2018-11-06?17:12??__MACOSX\Classes\._.DS_Store
?????文件????????4233??2018-11-06?16:55??Classes\AppDelegate.cpp
?????文件?????????176??2018-11-06?16:55??__MACOSX\Classes\._AppDelegate.cpp
?????文件????????2225??2018-11-06?16:40??Classes\AppDelegate.h
?????文件????????3788??2018-11-09?20:09??Classes\HelloWorldScene.cpp
?????文件?????????176??2018-11-09?20:09??__MACOSX\Classes\._HelloWorldScene.cpp
?????文件????????1697??2018-11-06?16:40??Classes\HelloWorldScene.h
?????文件?????????176??2018-11-06?16:40??__MACOSX\Classes\._HelloWorldScene.h
?????目錄???????????0??2018-11-10?15:32??Classes\Jump\
?????文件????????4467??2018-11-10?10:37??Classes\Jump\BoxManagerNode.cpp
?????目錄???????????0??2018-11-10?15:55??__MACOSX\Classes\Jump\
?????文件?????????333??2018-11-10?10:37??__MACOSX\Classes\Jump\._BoxManagerNode.cpp
?????文件????????1130??2018-11-09?17:21??Classes\Jump\BoxManagerNode.h
?????文件?????????333??2018-11-09?17:21??__MACOSX\Classes\Jump\._BoxManagerNode.h
?????文件????????3920??2018-11-10?11:06??Classes\Jump\BoxSprite.cpp
?????文件?????????176??2018-11-10?11:06??__MACOSX\Classes\Jump\._BoxSprite.cpp
?????文件?????????655??2018-11-09?17:18??Classes\Jump\BoxSprite.h
?????文件?????????176??2018-11-09?17:18??__MACOSX\Classes\Jump\._BoxSprite.h
?????文件?????????247??2018-11-09?18:01??Classes\Jump\JumpConst.h
?????文件?????????423??2018-11-09?18:01??__MACOSX\Classes\Jump\._JumpConst.h
?????文件?????????942??2018-11-10?11:39??Classes\Jump\JumpPla
?????文件?????????176??2018-11-10?11:39??__MACOSX\Classes\Jump\._JumpPla
?????文件?????????486??2018-11-08?19:59??Classes\Jump\JumpPla
?????文件?????????176??2018-11-08?19:59??__MACOSX\Classes\Jump\._JumpPla
?????文件????????8222??2018-11-10?15:32??Classes\Jump\JumpScene.cpp
?????文件?????????176??2018-11-10?15:32??__MACOSX\Classes\Jump\._JumpScene.cpp
?????文件?????????974??2018-11-10?14:23??Classes\Jump\JumpScene.h
............此處省略82個文件信息
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