資源簡(jiǎn)介
幾經(jīng)糾結(jié),終于找到了可以使用的VR插件,適用于unity5.2.1 環(huán)境 OCULUS DK2 虛擬現(xiàn)實(shí)游戲開(kāi)發(fā)插件,有問(wèn)題歡迎訪問(wèn)我的本站博客,博客地址:http://blog.csdn.net/moonhot537,和大家一起交流,一起進(jìn)步!!

代碼片段和文件信息
/************************************************************************************
Filename????:???OVRBuild.cs
Content?????:???Rift?editor?interface.?
This?script?adds?the?ability?to?build?demo?from?within?Unity?and?from
command?line
Created?????:???February?14?2013
Authors?????:???Peter?Giokaris
Copyright???:???Copyright?2014?Oculus?VR?Inc.?All?Rights?reserved.
Licensed?under?the?Oculus?VR?Rift?SDK?License?Version?3.1?(the?“License“);?
you?may?not?use?the?Oculus?VR?Rift?SDK?except?in?compliance?with?the?License?
which?is?provided?at?the?time?of?installation?or?download?or?which?
otherwise?accompanies?this?software?in?either?electronic?or?hard?copy?form.
You?may?obtain?a?copy?of?the?License?at
http://www.oculusvr.com/licenses/LICENSE-3.1?
Unless?required?by?applicable?law?or?agreed?to?in?writing?the?Oculus?VR?SDK?
distributed?under?the?License?is?distributed?on?an?“AS?IS“?BASIS
WITHOUT?WARRANTIES?OR?CONDITIONS?OF?ANY?KIND?either?express?or?implied.
See?the?License?for?the?specific?language?governing?permissions?and
limitations?under?the?License.
************************************************************************************/
using?UnityEngine;
using?UnityEditor;
//-------------------------------------------------------------------------------------
//?*****?OculusBuild
//
//?OculusBuild?adds?menu?functionality?for?a?user?to?build?the?currently?selected?scene?
//?and?to?also?build?and?run?the?standalone?build.?These?menu?items?can?be?found?under?the
//?Oculus/Build?menu?from?the?main?Unity?Editor?menu?bar.
//
class?OculusBuild
{
#if?UNITY_STANDALONE_WIN
//?Build?the?standalone?Windows?demo?and?place?into?main?project?folder
[MenuItem?(“Oculus/Build/StandaloneWindows“)]
static?void?PerformBuildStandaloneWindows?()
{
if(Application.isEditor)
{
string[]?scenes?=?{?EditorApplication.currentScene?};
BuildPipeline.BuildPlayer(scenes?“Win_OculusUnityDemoScene.exe“?BuildTarget.StandaloneWindows?BuildOptions.None);
}
}
//?Build?the?standalone?Windows?demo?and?place?into?main?project?folder?and?then?run
[MenuItem?(“Oculus/Build/StandaloneWindows?-?Run“)]
static?void?PerformBuildStandaloneWindowsRun?()
{
if(Application.isEditor)
{
string[]?scenes?=?{?EditorApplication.currentScene?};
BuildPipeline.BuildPlayer(scenes?“Win_OculusUnityDemoScene.exe“?BuildTarget.StandaloneWindows?BuildOptions.AutoRunPlayer);
}
else
{
string[]?scenes?=?{?“Assets/Tuscany/Scenes/VRDemo_Tuscany.unity“?};
BuildPipeline.BuildPlayer(scenes?“Win_OculusUnityDemoScene.exe“?BuildTarget.StandaloneWindows?BuildOptions.AutoRunPlayer);
}
????}
#endif
#if?UNITY_STANDALONE_OSX
//?Build?the?standalone?Mac?demo?and?place?into?main?project?folder
[MenuItem?(“Oculus/Build/StandaloneMac“)]
static?void?PerformBuildStandaloneMac?()
{
if(Application.isEditor)
{
string[]?scenes?=?{?EditorApplication.currentScene?};
Bui
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
?????文件???????5553??2014-04-11?16:06??OVR\Editor\OVRBuild.cs
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVRBuild.cs.me
?????文件???????4849??2014-04-11?16:07??OVR\Editor\OVRCameraControllerEditor.cs
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVRCameraControllerEditor.cs.me
?????文件???????2177??2014-04-11?16:06??OVR\Editor\OVRDeviceEditor.cs
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVRDeviceEditor.cs.me
?????文件???????1656??2014-04-11?16:06??OVR\Editor\OVREditorGUIUtility.cs
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVREditorGUIUtility.cs.me
?????文件???????2842??2014-04-11?16:06??OVR\Editor\OVRPla
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVRPla
?????文件???????2165??2014-04-11?16:06??OVR\Editor\OVRPrefabs.cs
????..A..H.???????221??2016-02-28?07:06??OVR\Editor\OVRPrefabs.cs.me
????..A..H.???????191??2016-02-28?07:07??OVR\Editor.me
?????文件?????778552??2014-04-11?16:06??OVR\Fonts\arial14.ttf
????..A..H.???????373??2016-02-28?07:06??OVR\Fonts\arial14.ttf.me
?????文件?????778552??2014-04-11?16:06??OVR\Fonts\arial22.ttf
????..A..H.???????373??2016-02-28?07:06??OVR\Fonts\arial22.ttf.me
????..A..H.???????191??2016-02-28?07:07??OVR\Fonts.me
?????文件????????733??2014-04-11?16:06??OVR\Materials\CubeMaterial.mat
????..A..H.???????138??2016-02-28?07:06??OVR\Materials\CubeMaterial.mat.me
?????文件????????745??2014-04-11?16:06??OVR\Materials\GUIHUD.mat
????..A..H.???????138??2016-02-28?07:06??OVR\Materials\GUIHUD.mat.me
?????文件????????681??2014-04-11?16:06??OVR\Materials\MagHUDRef.mat
????..A..H.???????138??2016-02-28?07:06??OVR\Materials\MagHUDRef.mat.me
?????文件????????695??2014-04-11?16:06??OVR\Materials\MagHUDTracked.mat
????..A..H.???????138??2016-02-28?07:06??OVR\Materials\MagHUDTracked.mat.me
?????文件????????748??2014-04-11?16:06??OVR\Materials\TextShader3D.mat
????..A..H.???????138??2016-02-28?07:06??OVR\Materials\TextShader3D.mat.me
????..A..H.???????191??2016-02-28?07:07??OVR\Materials.me
?????文件???????1923??2014-04-11?16:06??OVR\OVRImageEffects\OVRImageEffectba
............此處省略117個(gè)文件信息
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