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資源簡介

OpenGL 開發的一個人體模型。集成逆運動學(Inverse Kinematics , IK)算法, 點擊鼠標右鍵,手會自動觸摸目標。點擊上下左右方向鍵,可移動目標的位置。 運行環境 : Visual Studio

資源截圖

代碼片段和文件信息

#pragma?comment(?lib?“winmm.lib“?)
#pragma?comment(?lib?“GlU32.lib“?)
#pragma?comment(?lib?“glut32.lib“)
#pragma?comment(lib?“OpenGL32.Lib“)

#include?????????????//?Window?defines
#include???????????????//?OpenGL
#include??????????????//?GLU?library
#include?
//#include?“resource.h“???????????//?About?box?resource?identifiers.

#define?GL_PI?3.1415f?//?Define?a?constant?for?the?value?of?PI

//
// variable?declarations
//

//?data?structure?for?body?information
struct?HumanBody?{

GLfloat?xArmRot1; //?+?is?swinging?forward?at?shoulder [right]
GLfloat?yArmRot1; //?-?is?opening?arms?at?shoulder. [right]
GLfloat?zArmRot1; //?+?is?twisting?arm?along?axis1 [right]
GLfloat?xElbowRot1; //?+?is?bending?lower?arm?at?elbow [righ

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2010-03-28?22:23??HumanModelSimulator\
?????文件???????27136??2010-03-28?22:23??HumanModelSimulator\ReadMe.doc
?????文件???????43883??2010-03-28?22:13??HumanModelSimulator\simulator.cpp

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