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畢業(yè)設(shè)計(jì)!模擬真實(shí)的水面漣漪,繪制效果非常逼真。壓縮包內(nèi)含有完整的文檔和代碼!

代碼片段和文件信息
//?MainFrm.cpp?:?implementation?of?the?CMainframe?class
//
#include?“stdafx.h“
#include?“MyRipple.h“
#include?“MainFrm.h“
#ifdef?_DEBUG
#define?new?DEBUG_NEW
#undef?THIS_FILE
static?char?THIS_FILE[]?=?__FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//?CMainframe
IMPLEMENT_DYNCREATE(CMainframe?CframeWnd)
BEGIN_MESSAGE_MAP(CMainframe?CframeWnd)
//{{AFX_MSG_MAP(CMainframe)
//?NOTE?-?the?ClassWizard?will?add?and?remove?mapping?macros?here.
//????DO?NOT?EDIT?what?you?see?in?these?blocks?of?generated?code?!
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static?UINT?indicators[]?=
{
ID_SEPARATOR???????????//?status?line?indicator
ID_INDICATOR_CAPS
ID_INDICATOR_NUM
ID_INDICATOR_SCRL
};
/////////////////////////////////////////////////////////////////////////////
//?CMainframe?construction/destruction
CMainframe::CMainframe()
{
//?TODO:?add?member?initialization?code?here
}
CMainframe::~CMainframe()
{
}
int?CMainframe::OnCreate(LPCREATESTRUCT?lpCreateStruct)
{
if?(CframeWnd::OnCreate(lpCreateStruct)?==?-1)
return?-1;
/* if?(!m_wndToolBar.CreateEx(this?TBstyle_FLAT?WS_CHILD?|?WS_VISIBLE?|?CBRS_TOP
|?CBRS_GRIPPER?|?CBRS_TOOLTIPS?|?CBRS_FLYBY?|?CBRS_SIZE_DYNAMIC)?||
!m_wndToolBar.LoadToolBar(IDR_MAINframe))
{
TRACE0(“Failed?to?create?toolbar\n“);
return?-1;??????//?fail?to?create
}
if?(!m_wndStatusBar.Create(this)?||
!m_wndStatusBar.SetIndicators(indicators
??sizeof(indicators)/sizeof(UINT)))
{
TRACE0(“Failed?to?create?status?bar\n“);
return?-1;??????//?fail?to?create
}*/
//?TODO:?Delete?these?three?lines?if?you?don‘t?want?the?toolbar?to
//??be?dockable
//m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
//DockControlBar(&m_wndToolBar);
????this->Settitle(“天大仁愛學(xué)院畢設(shè)設(shè)計(jì)(程序)????水面漣漪的逼真繪制“);
return?0;
}
BOOL?CMainframe::PreCreateWindow(CREATESTRUCT&?cs)
{
if(?!CframeWnd::PreCreateWindow(cs)?)
return?FALSE;
//?TODO:?Modify?the?Window?class?or?styles?here?by?modifying
//??the?CREATESTRUCT?cs
return?TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//?CMainframe?diagnostics
#ifdef?_DEBUG
void?CMainframe::AssertValid()?const
{
CframeWnd::AssertValid();
}
void?CMainframe::Dump(CDumpContext&?dc)?const
{
CframeWnd::Dump(dc);
}
#endif?//_DEBUG
/////////////////////////////////////////////////////////////////////////////
//?CMainframe?message?handlers
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
????..A..H.???????162??2010-05-29?13:29??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\~$業(yè)設(shè)計(jì)任務(wù)書.doc
????..A..H.???????162??2010-05-29?13:29??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\~$開題報(bào)告.doc
????..A..H.???4240384??2010-05-28?21:19??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\~WRL0001.tmp
?????文件?????545108??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\可執(zhí)行文件\DATA\DISTORT.RGB
?????文件?????567230??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\可執(zhí)行文件\DATA\DOG.RGB
?????文件??????70782??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\可執(zhí)行文件\DATA\OPENGL.RGB
?????文件??????77824??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\可執(zhí)行文件\MyRipple.exe
?????文件????6648679??2012-07-18?23:06??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\文檔\revision_5-30論文-水面漣漪的逼真繪制.pdf
?????文件?????545108??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\DATA\DISTORT.RGB
?????文件?????567230??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\DATA\DOG.RGB
?????文件??????70782??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\DATA\OPENGL.RGB
?????文件???????2590??2010-05-10?20:47??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MainFrm.cpp
?????文件???????1581??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MainFrm.h
?????文件??????28192??2010-06-11?12:53??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.aps
?????文件???????1945??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.clw
?????文件???????4245??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.cpp
?????文件???????4961??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.dsp
?????文件????????541??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.dsw
?????文件???????1384??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.h
?????文件?????173056??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.ncb
?????文件??????49664??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.opt
?????文件???????2287??2010-06-11?12:55??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.plg
?????文件??????10491??2010-05-10?20:49??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRipple.rc
?????文件???????1782??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRippleDoc.cpp
?????文件???????1503??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRippleDoc.h
?????文件???????9142??2010-06-02?02:00??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRippleView.cpp
?????文件???????2571??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyRippleView.h
?????文件???????6621??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyTexture.cpp
?????文件???????1614??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\MyTexture.h
?????文件???????4361??2005-10-19?15:33??3OpenGL水面漣漪的逼真繪制\3OpenGL水面漣漪的逼真繪制\程序源代碼\MyRipple\ReadMe.txt
............此處省略25個(gè)文件信息
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