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unity開發網絡游戲的源代碼。 一個簡單的網絡游戲,可以供新手來學習。

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代碼片段和文件信息

using?UnityEngine;
using?UnityEditor;
using?System.Collections.Generic;

///?
///?Inspector?class?used?to?edit?Inventory?Databases.
///?


[CustomEditor(typeof(InvDatabase))]
public?class?InvDatabaseInspector?:?Editor
{
static?int?mIndex?=?0;

bool?mConfirmDelete?=?false;

///?
///?Helper?function?that?sets?the?index?to?the?index?of?the?specified?item.
///?


public?static?void?SelectIndex?(InvDatabase?db?InvbaseItem?item)
{
mIndex?=?0;

foreach?(InvbaseItem?i?in?db.items)
{
if?(i?==?item)?break;
++mIndex;
}
}

///?
///?Draw?the?inspector?widget.
///?


public?override?void?OnInspectorGUI?()
{
EditorGUIUtility.LookLikeControls(80f);
InvDatabase?db?=?target?as?InvDatabase;
NGUIEditorTools.DrawSeparator();

InvbaseItem?item?=?null;

if?(db.items?==?null?||?db.items.Count?==?0)
{
mIndex?=?0;
}
else
{
mIndex?=?Mathf.Clamp(mIndex?0?db.items.Count?-?1);
item?=?db.items[mIndex];
}

if?(mConfirmDelete)
{
//?Show?the?confirmation?dialog
GUILayout.Label(“Are?you?sure?you?want?to?delete?‘“?+?item.name?+?“‘?“);
NGUIEditorTools.DrawSeparator();

GUILayout.BeginHorizontal();
{
GUI.backgroundColor?=?Color.green;
if?(GUILayout.Button(“Cancel“))?mConfirmDelete?=?false;
GUI.backgroundColor?=?Color.red;

if?(GUILayout.Button(“Delete“))
{
NGUIEditorTools.RegisterUndo(“Delete?Inventory?Item“?db);
db.items.RemoveAt(mIndex);
mConfirmDelete?=?false;
}
GUI.backgroundColor?=?Color.white;
}
GUILayout.EndHorizontal();
}
else
{
//?Database?icon?atlas
UIAtlas?atlas?=?EditorGUILayout.objectField(“Icon?Atlas“?db.iconAtlas?typeof(UIAtlas)?false)?as?UIAtlas;

if?(atlas?!=?db.iconAtlas)
{
NGUIEditorTools.RegisterUndo(“Databse?Atlas?change“?db);
db.iconAtlas?=?atlas;
foreach?(InvbaseItem?i?in?db.items)?i.iconAtlas?=?atlas;
}

//?Database?ID
int?dbID?=?EditorGUILayout.IntField(“Database?ID“?db.databaseID);

if?(dbID?!=?db.databaseID)
{
NGUIEditorTools.RegisterUndo(“Database?ID?change“?db);
db.databaseID?=?dbID;
}

//?“New“?button
GUI.backgroundColor?=?Color.green;

if?(GUILayout.Button(“New?Item“))
{
NGUIEditorTools.RegisterUndo(“Add?Inventory?Item“?db);

InvbaseItem?bi?=?new?InvbaseItem();
bi.iconAtlas?=?db.iconAtlas;
bi.id16?=?(db.items.Count?>?0)???db.items[db.items.Count?-?1].id16?+?1?:?0;
db.items.Add(bi);
mIndex?=?db.items.Count?-?1;

if?(item?!=?null)
{
bi.name?=?“Copy?of?“?+?item.name;
bi.description?=?item.description;
bi.slot?=?item.slot;
bi.color?=?item.color;
bi.iconName?=?item.iconName;
bi.attachment?=?item.attachment;
bi.minItemLevel?=?item.minItemLevel;
bi.maxItemLevel?=?item.maxItemLevel;

foreach?(InvStat?stat?in?item.sta

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2012-08-21?11:20??New?Unity?Project?1\
?????文件????????6087??2012-08-21?09:29??New?Unity?Project?1\Assembly-CSharp-Editor-vs.csproj
?????文件????????6081??2012-08-21?09:29??New?Unity?Project?1\Assembly-CSharp-Editor.csproj
?????文件???????77337??2012-08-15?17:10??New?Unity?Project?1\Assembly-CSharp-Editor.pidb
?????文件???????11517??2012-08-21?09:29??New?Unity?Project?1\Assembly-CSharp-vs.csproj
?????文件???????11517??2012-08-21?09:29??New?Unity?Project?1\Assembly-CSharp.csproj
?????文件???????20723??2012-08-15?17:10??New?Unity?Project?1\Assembly-CSharp.pidb
?????目錄???????????0??2012-08-21?11:20??New?Unity?Project?1\Assets\
?????目錄???????????0??2012-08-13?15:25??New?Unity?Project?1\Assets\Fonts\
?????目錄???????????0??2012-08-07?15:40??New?Unity?Project?1\Assets\Fonts\3698\
?????文件??????433725??2012-03-07?17:00??New?Unity?Project?1\Assets\Fonts\3698\3698font.txt
?????文件??????899054??2012-03-07?17:00??New?Unity?Project?1\Assets\Fonts\3698\3698font_0.png
?????文件????????3430??2012-03-07?17:39??New?Unity?Project?1\Assets\Fonts\3698\3699Font.mat
?????文件?????1842148??2012-03-07?17:39??New?Unity?Project?1\Assets\Fonts\3698\3699Font.prefab
?????文件????????3672??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Atlas.mat
?????文件????????7301??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Atlas.prefab
?????文件??????610522??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Atlas.psd
?????文件???????14389??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Font?-?Header.prefab
?????文件???????37748??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Font?-?Header.txt
?????文件???????14389??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Font?-?Normal.prefab
?????文件???????31928??2012-02-20?02:13??New?Unity?Project?1\Assets\Fonts\SciFi?Font?-?Normal.txt
?????文件???????18296??2012-08-21?11:20??New?Unity?Project?1\Assets\Gaming.unity
?????目錄???????????0??2012-08-18?09:46??New?Unity?Project?1\Assets\Images\
?????文件???????43605??2012-08-06?18:32??New?Unity?Project?1\Assets\Images\black.png
?????文件????????2940??2012-08-07?10:54??New?Unity?Project?1\Assets\Images\btn.jpg
?????文件????????4184??2012-08-07?15:40??New?Unity?Project?1\Assets\Images\btnAtlas.mat
?????文件????????1661??2012-08-13?15:58??New?Unity?Project?1\Assets\Images\btnAtlas.png
?????文件????????7112??2012-08-13?16:02??New?Unity?Project?1\Assets\Images\btnAtlas.prefab
?????文件?????????731??2012-08-07?15:54??New?Unity?Project?1\Assets\Images\byk.jpg
?????文件??????150615??2012-08-13?15:41??New?Unity?Project?1\Assets\Images\gamebg.jpg
?????文件??????184111??2012-08-14?10:31??New?Unity?Project?1\Assets\Images\gamebg1.jpg
............此處省略1482個文件信息

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