91av视频/亚洲h视频/操亚洲美女/外国一级黄色毛片 - 国产三级三级三级三级

資源簡介

利用鍵盤控制汽進、后退、轉彎、加速和減速;車前 制作一個彈出菜單,上面的菜單項用來控制車身和車輪的顏色以及退出程序。 定義對應于ReShape事件的回調函數,使得當用戶改變窗口的大小時,顯示的汽車不會變形。

資源截圖

代碼片段和文件信息

#include
#include
#include?
#include?
#include?
#include
float?delta_v=0.0;
float?r=1.0g=1.0b=0.0;
float?r1=0.0g1=0.0b1=0.0;
float?P[16];
float?M[16];


//************?光線及材質的定義**************

GLfloat?light_ambient[]={0.0?0.0?0.0?1.0};
GLfloat?light_diffuse[]={1.0?1.0?1.0?1.0};
GLfloat?light_specular[]={1.0?1.0?1.0?1.0};
GLfloat?light_position[]={20.0?20.0?20.0?0.0};
GLfloat?mat_specular1[]={1.0?1.0?1.0?1.0};
GLfloat?mat_diffuse1[]={1.0?1.0?1.0?1.0};
GLfloat?mat_ambient1[]={1.0?1.0?1.0?1.0};
GLfloat?mat_shininess1={10.0};
GLfloat?global_ambient[]={0.10.10.10.1};
GLfloat?vertices[?]?[3]?={{-0.701}{0.701}{0.70-1}{-0.70-1}{-0.510.8}{0.510.8}{0.51-0.8}?{-0.51-0.8}};



void?menu(int?id){
switch(id)
?{
?case?(1):
?exit(0);
?break;
}
?????glutPostRedisplay();
}

//***********車身顏色變化菜單************

void?color_car_body_menu(int?id)
{
?????
switch(id){

case(1):
?????????r=1.0;g=0.0;b=0.0;
break;

????case(2):
????r=0.0;g=1.0;b=0.0;?
????break;

????case(3):?
r=0.0;g=0.0;b=1.0;?
break;

????case(4):
r=0.9;g=0.1;b=0.6;?
????break;

????case(5):
????r=0.7;g=0.5;b=0.1;? ??
????break;

case(6):
r=1.0;g=0.0;b=0.0;?
break;
}
?glutPostRedisplay();

}

//************車輪顏色變化菜單***************

void?color_car_wheel_menu(int?id)
{
?????
switch(id){

????case(1):
?????????r1=0.0;g1=0.5;b1=1.0;
break;

????case(2):
?????r1=0.7;g1=0.8;b1=0.4;?
????break;

????case(3):
?r1=0.7;g1=0.0;b1=0.0;?
break;

????case(4):
?????????r1=0.9;g1=0.1;b1=0.6;?
????break;

case(5):
?????r1=0.7;g1=0.5;b1=0.1;? ??
break;

case(6):
?r1=0.7;g1=1.0;b1=0.6;?
????break;
}
?glutPostRedisplay();

}

//******************定義跑道*********************
void?runway()
{??glBegin(GL_QUADS);???
glColor3f(0.0f0.8f0.0f);?
???glVertex3f(-3.0f?-0.3f?100.0f);??
glColor3f(0.0f0.8f0.0f);?
???glVertex3f(?-0.8f?-0.3f?100.0f);
glColor3f(0.0f0.8f0.0f);?
???glVertex3f(?-0.8f-0.3f?-100.0f);
glColor3f(0.0f0.8f0.0f);?
???glVertex3f(-3.0f-0.3f?-100.0f);?????
???glEnd();????


???glBegin(GL_QUADS);???
glColor3f(0.0f0.8f0.0f);??
???glVertex3f(0.8f?-0.3f?100.0f);??
?glColor3f(0.0f0.8f0.0f);?
???glVertex3f(?3.0f?-0.3f?100.0f);
?glColor3f(0.0f0.8f0.0f);??
???glVertex3f(?3.0f-0.3f?-100.0f);
?glColor3f(0.0f0.8f0.0f);??
???glVertex3f(0.8f-0.3f?-100.0f);?????
???glEnd();?



???glBegin(GL_QUADS);???
?glColor3f(0.9f1.0f0.9f);??
???glVertex3f(-0.8f-0.3f?100.0f);??
?glColor3f(0.9f1.0f0.9f);??
???glVertex3f(?0.8f?-0.3f?100.0f);
?glColor3f(0.9f1.0f0.9f);??
???glVertex3f(?0.8f-0.3f?-100.0f);
?glColor3f(0.9f1.0f0.9f);???
???glVertex3f(-0.8f-0.3f?-100.0f);?????
glEnd();??
}


//*************畫車身**************

void?quad(int?aint?b?int?c?int?d)
{
glBegin(GL_QUADS);
????
????glVertex3fv(vertices[a]);
?

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