資源簡介
OpenGL-- Shader 顏色 光照 5 多光源 基礎(chǔ) VS2015
http://blog.csdn.net/yulinxx/article/details/72838217

代碼片段和文件信息
//main.cpp?
#include?
#define?GLEW_STATIC
#include?
#include?
#include?“Shader.h“
#include?“Camera.h“
#include?
#include?
#include?
#include?
#include?
#include?“Shader.h“
#pragma?comment(lib?“./SOIL.lib“)
#pragma?comment?(lib?“opengl32.lib“)
#pragma?comment?(lib?“glew32s.lib“)
#pragma?comment?(lib?“glfw3.lib“)?
#pragma?comment?(lib?“glfw3dll.lib“)?
#pragma?comment?(lib?“glew32mxs.lib“)
void?key_callback(GLFWwindow*?pWnd?int?key?int?scancode?int?action?int?mode);
void?mouse_callback(GLFWwindow*?pWnd?double?xpos?double?ypos);
void?scroll_callback(GLFWwindow*?pWnd?double?xoffset?double?yoffset);
void?do_movement();
const?GLuint?WIDTH?=?800?HEIGHT?=?600;
Camera??camera(glm::vec3(0.0f?0.0f?3.0f));
GLfloat?lastX?=?WIDTH?/?2.0;
GLfloat?lastY?=?HEIGHT?/?2.0;
bool????keys[1024];
glm::vec3?lightPos(1.2f?1.0f?2.0f);
GLfloat?deltaTime?=?0.0f;
GLfloat?lastframe?=?0.0f;
/////////////////////////////////////////////////////////////////////////
int?main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR?3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR?3);
glfwWindowHint(GLFW_OPENGL_PROFILE?GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE?GL_FALSE);
GLFWwindow*?pWnd?=?glfwCreateWindow(WIDTH?HEIGHT?“MultipleLight“?nullptr?nullptr);
glfwMakeContextCurrent(pWnd);
glfwSetKeyCallback(pWnd?key_callback);
glfwSetCursorPosCallback(pWnd?mouse_callback);
glfwSetScrollCallback(pWnd?scroll_callback);
//?鼠標指針隱藏
//glfwSetInputMode(pWnd?GLFW_CURSOR?GLFW_CURSOR_DISABLED);
glewExperimental?=?GL_TRUE;
glewInit();
glViewport(0?0?WIDTH?HEIGHT);
glEnable(GL_DEPTH_TEST);
//?Shader?處理?箱子??以及??燈光??
Shader?lightingObjShader(“./obj_vertex.vs“?“./obj_fragement.fs“);
Shader?lampShader(“./lamp_vertex.vs“?“./lamp_fragement.fs“);
//?點數(shù)據(jù)
GLfloat?vertices[]?=?{ //?位置3??向量3??紋理2
//?背面
-0.5f?-0.5f?-0.5f??0.0f??0.0f?-1.0f??0.0f??0.0f
0.5f?-0.5f?-0.5f??0.0f??0.0f?-1.0f??1.0f??0.0f
0.5f??0.5f?-0.5f??0.0f??0.0f?-1.0f??1.0f??1.0f
0.5f??0.5f?-0.5f??0.0f??0.0f?-1.0f??1.0f??1.0f
-0.5f??0.5f?-0.5f??0.0f??0.0f?-1.0f??0.0f??1.0f
-0.5f?-0.5f?-0.5f??0.0f??0.0f?-1.0f??0.0f??0.0f
//??前面
-0.5f?-0.5f??0.5f??0.0f??0.0f??1.0f??0.0f??0.0f
0.5f?-0.5f??0.5f??0.0f??0.0f??1.0f??1.0f??0.0f
0.5f??0.5f??0.5f??0.0f??0.0f??1.0f??1.0f??1.0f
0.5f??0.5f??0.5f??0.0f??0.0f??1.0f??1.0f??1.0f
-0.5f??0.5f??0.5f??0.0f??0.0f??1.0f??0.0f??1.0f
-0.5f?-0.5f??0.5f??0.0f??0.0f??1.0f??0.0f??0.0f
//?左面
-0.5f??0.5f??0.5f?-1.0f??0.0f??0.0f??1.0f??0.0f
-0.5f??0.5f?-0.5f?-1.0f??0.0f??0.0f??1.0f??1.0f
-0.5f?-0.5f?-0.5f?-1.0f??0.0f??0.0f??0.0f??1.0f
-0.5f?-0.5f?-0.5f?-1.0f??0.0f?
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????3951??2016-12-16?17:45??OGLLight\Camera.h
?????文件????????140??2017-03-25?23:26??OGLLight\lamp_fragement.fs
?????文件????????268??2017-03-25?23:22??OGLLight\lamp_vertex.vs
?????文件??????19366??2017-06-01?23:52??OGLLight\main.cpp
?????文件???????3640??2017-06-02?00:02??OGLLight\obj_fragement.fs
?????文件????????683??2017-05-24?23:36??OGLLight\obj_vertex.vs
?????文件???????7535??2017-05-27?01:02??OGLLight\OGLLight.vcxproj
?????文件???????1169??2016-12-16?23:34??OGLLight\OGLLight.vcxproj.filters
?????文件???????3476??2016-12-16?17:50??OGLLight\Shader.h
?????文件?????467893??2016-12-16?09:59??OGLLight\texture.png
?????文件???????3974??2016-12-13?00:08??OGLLight\TextureShader.h
?????文件?????144081??2016-12-16?16:54??OGLLight\texture_specular.png
?????文件?????249209??2017-06-02?00:03??2017-06-02_000342.jpg
?????文件???????1306??2016-12-16?23:33??OGLLight.sln
?????目錄??????????0??2017-06-02?00:05??OGLLight
-----------?---------??----------?-----??----
???????????????906691????????????????????15
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