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資源簡介

可以看看 刀光 粒子 游戲 可以看看 刀光 粒子 游戲 可以看看 刀光 粒子 游戲

資源截圖

代碼片段和文件信息

using?System;
using?System.Threading;
using?System.Collections.Generic;
using?Microsoft.Xna.framework;
using?Microsoft.Xna.framework.Content;
using?Microsoft.Xna.framework.Graphics;
using?Microsoft.Xna.framework.Input;


namespace?KungFuFood
{
????///?
????///?真正的?游戲界面
????///?

????class?ClassicGameScreen?:?GameScreen
????{

????????#region?Variable

????????Textureobject?bestLogo?=?new?Textureobject(“bestLogo“);//最高分
????????Textureobject?pauseLogo?=?new?Textureobject(“pauseLogo“);//暫停?筷子
????????Textureobject?baoziLogo?=?new?Textureobject(“baoziLogo“);//包子Logo
????????Listject>?knifesItems?=?new?Listject>();//刀具集合
????????Textureobject?gameOverLogo;//gameOver?logo
????????bool?isGameOver=false?;//用于記載是否有戲結(jié)束了
????????Listject>?textureobjects?=?new?Listject>();//游戲界面中的所有二維的
????????Listject>?modelobjects?=?new?Listject>();//游戲界面中的所有模型
????????public?List?timeobjects?=?new?List();//時間
????????
????????public?List?scoreobjects?=?new?List();//分?jǐn)?shù)設(shè)置
????????public?List?bestScoreobjects?=?new?List();//最好的分?jǐn)?shù)

????????public?int?currentScore?=?0;//當(dāng)前分?jǐn)?shù)
????????public?int?addScore?=?0;//每次要添加的分?jǐn)?shù)
????????public?int?count?=?0;//用來記載分?jǐn)?shù)的位數(shù)
????????ContentManager?content;?//加載資源類

????????private?List?emptyPosition?=?new?List();//空下來的位置??

????????public?int?timeSince?=?0;//用于表示時間間隔的累加時間
????????public?int?timePass?=?1000;//時間變化的規(guī)格

????????public?float?updateTime?=?0;//?積累時間
????????public?float?updateTotalTime?=?750f;//每450ms?更新一下發(fā)射器

????????public?float?overTime?=?0;//結(jié)束游戲的累加時間
????????public?float?overTotalTime?=?2000f;//彈出結(jié)束界面的時間間隔

????????
????????#endregion

????????#region??Constructor
????????///?
????????///?構(gòu)造函數(shù)
????????///?

????????public?ClassicGameScreen()
????????{
????????????ScreenName?=?“Classic“;//初始化自己模式的名稱

????????????TransitionOnTime?=?TimeSpan.FromSeconds(1.5);//轉(zhuǎn)移時間
????????????TransitionOffTime?=?TimeSpan.FromSeconds(0.5);

????????????emitterState?=?EmitterEnum.EMITTER_EMIT;//初始化發(fā)射狀態(tài)

????????????arithmetic?=?new?Arithmetic(mousePositions);//實例化算法類

????????????bestLogo.texturePath?=?@“en\best“;
????????????bestLogo.position?=?new?Vector2(5?55);
????????????bestLogo.scale?=?1;

????????????baoziLogo.texturePath?=?@“Images\bun0“;
????????????baoziLogo.position?=?new?Vector2(5f?5f);
????????????baoziLogo.scale?=?1;

????????????pauseLogo.texturePath?=?@“Images\btn_stop“;
????????????pauseLogo.position?=?new?Vector2(5?260);
????????????pauseLogo.Selected?+=?new?EventHandler(pauseLogo_Selected);
????????????pauseLogo.scale?=?1;

????????????gameOverLogo?=?new?Textureobject(“gameOverLogo“?@“en\game?over“?new?Vector2(15?120));

????????????textureobjects.Add(bestLogo);
????????????textureobjects.Add(pauseLogo);
????????????textureobjects.A

?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----

?????文件??????30324??2011-08-12?15:15??新建文件夾\ClassicGameScreen.cs

?????文件??????27529??2011-08-12?17:50??新建文件夾\GameScreen.cs

?????文件???????3528??2011-08-12?17:51??新建文件夾\GameStruct.cs

?????文件??????11070??2011-08-10?16:29??新建文件夾\HelpMenuScreen.cs

?????文件???????7446??2011-08-12?17:04??新建文件夾\MainMenuScreen.cs

?????文件??????16634??2011-08-12?17:20??新建文件夾\MenuScreen.cs

?????文件??????47442??2011-08-12?16:13??新建文件夾\ModelManager.cs

?????文件??????10631??2011-08-11?11:46??新建文件夾\Modelobject.cs

?????文件??????14609??2011-08-12?17:05??新建文件夾\OptionMenuScreen.cs

?????文件???????5010??2011-08-11?20:24??新建文件夾\PauseGameScreen.cs

?????文件??????12123??2011-08-10?17:35??新建文件夾\ScreenManager.cs

?????文件???????7303??2011-08-10?16:29??新建文件夾\SelectMode.cs

?????文件??????31476??2011-08-12?14:12??新建文件夾\StreamerGameScreen.cs

?????文件???????7379??2011-08-12?17:22??新建文件夾\Textureobject.cs

?????文件??????33606??2011-08-12?17:47??新建文件夾\TimeGameScreen.cs

?????目錄??????????0??2011-08-12?18:52??新建文件夾

-----------?---------??----------?-----??----

???????????????266110????????????????????16


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