資源簡介
利用opengl 通過坐標(biāo)系,通過點和面組合成棱錐

代碼片段和文件信息
#include?“gl/glut.h“
#include?
int?widthheight;
void?render()
{
glClear(?GL_COLOR_BUFFER_BIT?|?GL_DEPTH_BUFFER_BIT?);
//glRotatef(0.51.01.00.0);
glBegin(GL_TRIANGLES);
//glColor3f(?1.0?1.0?0.0?);
glVertex3f(width/2?0.0?-height/2);
//glColor3f(?1.0?1.0?0.0?);
glVertex3f(0.0?height/2?-height/2);
//glColor3f(?1.0?1.0?0.0?);
glVertex3f(0.0?0.0height/2);
glEnd();
/* glBegin(GL_TRIANGLES);
//glColor3f(?1.0?0.0?0.0?);
glVertex3f(width/2?0.0?-height/2);
//glColor3f(?1.0?0.0?0.0?);
glVertex3f(0.0?-height/2?-height/2);
//glColor3f(?1.0?0.0?0.0?);
glVertex3f(0.0?0.0height/2);
glEnd();
glBegin(GL_TRIANGLES);
//glColor3f(?0.0?1.0?0.0?);
glVertex3f(0.0?-height/2?-height/2);
//glColor3f(?0.0?1.0?0.0?);
glVertex3f(-width/2?0.0?-height/2);
// glColor3f(?0.0?1.0?0.0?);
glVertex3f(0.0?0.0height/2);
glEnd();
glBegin(GL_TRIANGLES);
//glColor3f(?0.0?0.0?1.0?);
glVertex3f(-width/2?0.0?-height/2);
//glColor3f(?0.0?0.0?1.0?);
glVertex3f(0.0?height/2?-height/2);
//glColor3f(?0.0?0.0?1.0?);
glVertex3f(0.0?0.0height/2);
glEnd();
glBegin(GL_POLYGON);
//glColor3f(0.01.01.0);
glVertex3f(width/20.0-height/2);
//glColor3f(0.01.01.0);
glVertex3f(0.0-height/2-height/2);
//glColor3f(0.01.01.0);
glVertex3f(-width/20.0-height/2);
//glColor3f(0.01.01.0);
glVertex3f(0.0height/2-height/2);
*/
glEnd();
glFlush();
glutSwapBuffers();
}
void?keyboard(?unsigned?char?key?int?x?int?y?)
{
switch(?key?)?
{
case?‘q‘?:?
case?‘Q‘?:
exit(?0?);
break;
case?‘r‘?:?case?‘R‘?:
glutPostRedisplay();
break;
}
}
void?init()
{
glClearColor(0.0f?0.0f?0.0f?1.0f);
glEnable(GL_DEPTH_TEST);
//glEnable(GL_LIGHTING);
//glEnable(GL_LIGHT0);
}
void?idle()
{
glutPostRedisplay();
}
void?reshape(int?wint?h)
{
glViewport(00wh);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w/2w/2-h/2h/2-w/2w/2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
width?=?w/2.0;
height?=?h/2.0;
}
void?main()
{
glutInitDisplayMode(GLUT_DEPTH?|?GLUT_DOUBLE?|?GLUT_RGBA);
glutInitWindowPosition(100100);
glutInitWindowSize(500500);
glutCreateWindow(“3D?Tech-?GLUT?Tutorial“);
init();
glutDisplayFunc(render);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutKeyboardFunc(?keyboard?);
glutMainLoop();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????3942??2010-04-26?10:34??棱錐\assignment1\assignment1.vcproj
?????文件???????1413??2010-04-26?11:01??棱錐\assignment1\assignment1.vcproj.COMPUTER.Administrator.user
?????文件????????663??2010-04-26?10:34??棱錐\assignment1\Debug\assignment1.exe.em
?????文件????????728??2010-04-26?10:34??棱錐\assignment1\Debug\assignment1.exe.em
?????文件????????621??2010-06-14?20:25??棱錐\assignment1\Debug\assignment1.exe.intermediate.manifest
?????文件???????6488??2010-06-14?20:25??棱錐\assignment1\Debug\BuildLog.htm
?????文件?????????67??2010-06-14?20:25??棱錐\assignment1\Debug\mt.dep
?????文件??????11926??2010-06-14?20:25??棱錐\assignment1\Debug\opengl.obj
?????文件??????27648??2010-06-14?20:25??棱錐\assignment1\Debug\vc90.idb
?????文件??????53248??2010-06-14?20:25??棱錐\assignment1\Debug\vc90.pdb
?????文件???????1427??2010-06-14?20:26??棱錐\assignment1\assignment1.vcproj.PC-200809101318.Administrator.user
?????文件???????2502??2010-06-14?20:25??棱錐\assignment1\opengl.c
?????文件????????904??2010-04-26?10:33??棱錐\assignment1.sln
????..A..H.??????9728??2010-06-14?20:26??棱錐\assignment1.suo
?????文件??????31744??2010-06-14?20:25??棱錐\Debug\assignment1.exe
?????文件?????402968??2010-06-14?20:25??棱錐\Debug\assignment1.ilk
?????文件?????437248??2010-06-14?20:25??棱錐\Debug\assignment1.pdb
?????文件?????379904??2010-06-14?20:26??棱錐\assignment1.ncb
?????目錄??????????0??2010-04-26?16:38??棱錐\assignment1\Debug
?????目錄??????????0??2010-04-26?16:38??棱錐\assignment1
?????目錄??????????0??2010-04-26?16:38??棱錐\Debug
?????目錄??????????0??2010-04-26?16:38??棱錐
-----------?---------??----------?-----??----
??????????????1373169????????????????????22
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