資源簡介
該2048游戲源碼為可在cocos2dx3.2版本 vs2013上運行的 可執(zhí)行程序,只需新建項目,拷貝源碼中的文件class 代碼和resource資源文件即可運行生成2048可執(zhí)行游戲
代碼片段和文件信息
#include?“AppDelegate.h“
#include?“LoadingScene.h“
USING_NS_CC;
AppDelegate::AppDelegate()?{
}
AppDelegate::~AppDelegate()?
{
}
bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director
????auto?director?=?Director::getInstance();
????auto?glview?=?director->getOpenGLView();
????if(!glview)?{
????????glview?=?GLView::create(“My?Game“);
????????director->setOpenGLView(glview);
????}
????//?turn?on?display?FPS
????//director->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????director->setAnimationInterval(1.0?/?60);
????//?create?a?scene.?it‘s?an?autorelease?object
????auto?scene?=?LoadingScene::create();
glview->setDesignResolutionSize(435640ResolutionPolicy::SHOW_ALL);
????//?run
????director->runWithScene(scene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
????Director::getInstance()->stopAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?be?pause
????//?SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()?{
????Director::getInstance()->startAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?resume?here
????//?SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2014-07-29?14:31??Classes\
?????文件????????1431??2014-05-08?13:23??Classes\AppDelegate.cpp
?????文件?????????947??2014-04-01?18:48??Classes\AppDelegate.h
?????文件???????12567??2014-07-29?13:24??Classes\Gamela
?????文件?????????777??2014-07-29?11:20??Classes\Gamela
?????文件?????????268??2014-05-06?22:29??Classes\GameScene.cpp
?????文件?????????185??2014-05-06?22:25??Classes\GameScene.h
?????文件????????2738??2014-04-01?19:29??Classes\HelloWorldScene.cpp
?????文件?????????612??2014-04-01?18:48??Classes\HelloWorldScene.h
?????文件?????????870??2014-07-28?17:11??Classes\LoadingScene.cpp
?????文件?????????265??2014-05-06?22:15??Classes\LoadingScene.h
?????文件?????????981??2014-07-29?14:31??Classes\OverScene.cpp
?????文件?????????256??2014-05-07?23:53??Classes\OverScene.h
?????文件?????????977??2014-07-29?11:34??Classes\Tiled.cpp
?????文件?????????338??2014-07-29?11:48??Classes\Tiled.h
?????目錄???????????0??2014-07-28?16:04??Resources\
?????文件????????6311??2014-04-01?18:48??Resources\CloseNormal.png
?????文件????????5499??2014-04-01?18:48??Resources\CloseSelected.png
?????文件??????138777??2014-04-01?18:48??Resources\HelloWorld.png
?????文件????????2029??2014-05-12?13:03??Resources\exit_norm.png
?????文件????????1949??2014-05-12?13:04??Resources\exit_press.png
?????目錄???????????0??2014-06-02?20:07??Resources\fonts\
?????文件???????25776??2014-04-01?18:48??Resources\fonts\Marker?Felt.ttf
?????文件????????2203??2014-05-12?13:06??Resources\restart_norm.png
?????文件????????2142??2014-05-12?13:06??Resources\restart_press.png
?????文件????????5972??2014-05-06?21:57??Resources\splash.png
?????文件???????12927??2014-05-12?13:07??Resources\sucai.plist
?????文件???????42595??2014-05-12?13:07??Resources\sucai.png
評論
共有 條評論