資源簡介
學習一下吧,初級者理解一下API的重要途徑

代碼片段和文件信息
#include?“cocos2d.h“
#include?“CCEGLView.h“
#include?“AppDelegate.h“
#include?“HelloWorldScene.h“
#include?“SimpleAudioEngine.h“
using?namespace?CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
????SimpleAudioEngine::end();
}
bool?AppDelegate::applicationDidFinishLaunching()
{
????//?initialize?director
????CCDirector?*pDirector?=?CCDirector::sharedDirector();
????pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
????//?enable?High?Resource?Mode(2x?such?as?iphone4)?and?maintains?low?resource?on?other?devices.
//?????pDirector->enableRetinaDisplay(true);
????//?turn?on?display?FPS
????pDirector->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????pDirector->setAnimationInterval(1.0?/?60);
????//?create?a?scene.?it‘s?an?autorelease?object
????CCScene?*pScene?=?HelloWorld::scene();
????//?run
????pDirector->runWithScene(pScene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()
{
????CCDirector::sharedDirector()->pause();
????SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()
{
????CCDirector::sharedDirector()->resume();
????SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件???????1447??2012-11-13?01:14??Fish\Classes\AppDelegate.cpp
?????文件????????966??2012-06-18?09:37??Fish\Classes\AppDelegate.h
?????文件???????2778??2012-11-13?02:54??Fish\Classes\CCFish.cpp
?????文件????????688??2012-06-19?09:14??Fish\Classes\CCFish.h
?????文件????????838??2012-06-19?12:29??Fish\Classes\CCNet.h
?????文件???????9233??2012-11-13?03:09??Fish\Classes\HelloWorldScene.cpp
?????文件???????1532??2012-11-13?03:22??Fish\Classes\HelloWorldScene.h
?????文件????????488??2012-06-18?09:37??Fish\Classes\resource.h
?????文件???????2124??2012-11-13?02:54??Fish\Classes\UINumber.cpp
?????文件????????661??2012-11-13?02:12??Fish\Classes\uinumber.h
?????文件???????1620??2012-06-19?12:00??Fish\Classes\UIRollNum.cpp
?????文件????????546??2012-06-19?11:59??Fish\Classes\UIRollNum.h
?????文件??????87795??2012-11-13?03:10??Fish\proj.win32\Debug.win32\AppDelegate.obj
?????文件??????29024??2012-11-13?03:10??Fish\proj.win32\Debug.win32\BuildLog.htm
?????文件?????124245??2012-11-13?02:54??Fish\proj.win32\Debug.win32\CCFish.obj
?????文件????????663??2012-11-13?02:48??Fish\proj.win32\Debug.win32\Fish.win32.exe.em
?????文件????????728??2012-11-13?02:48??Fish\proj.win32\Debug.win32\Fish.win32.exe.em
?????文件????????621??2012-11-13?03:10??Fish\proj.win32\Debug.win32\Fish.win32.exe.intermediate.manifest
?????文件?????331776??2012-11-02?16:16??Fish\proj.win32\Debug.win32\glew32.dll
?????文件?????203590??2012-11-13?03:10??Fish\proj.win32\Debug.win32\HelloWorldScene.obj
?????文件?????888832??2012-11-02?16:16??Fish\proj.win32\Debug.win32\iconv.dll
?????文件????2174976??2012-11-13?01:38??Fish\proj.win32\Debug.win32\libcocos2d.dll
?????文件??????64000??2012-11-13?01:30??Fish\proj.win32\Debug.win32\libCocosDenshion.dll
?????文件?????228864??2012-11-02?16:16??Fish\proj.win32\Debug.win32\libcurl.dll
?????文件?????525312??2012-11-02?16:16??Fish\proj.win32\Debug.win32\libtiff.dll
?????文件?????986112??2012-11-02?16:16??Fish\proj.win32\Debug.win32\libxm
?????文件??????38508??2012-11-13?02:30??Fish\proj.win32\Debug.win32\main.obj
?????文件????1650688??2012-11-02?16:16??Fish\proj.win32\Debug.win32\mozjs.dll
?????文件?????????65??2012-11-13?03:10??Fish\proj.win32\Debug.win32\mt.dep
?????文件??????77879??2012-11-02?16:16??Fish\proj.win32\Debug.win32\pthreadVCE2.dll
............此處省略48個文件信息
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