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請配合我的博客《visual studio 2015下OpenGL庫的配置教程》使用,具有一定的參考價值

代碼片段和文件信息
//?Block.cpp
//?OpenGL?SuperBible?Chapter?1
//?Demonstrates?an?assortment?of?basic?3D?concepts
//?Program?by?Richard?S.?Wright?Jr.
#include? //?OpenGL?toolkit
#include?
#include?ame.h>
#include?
#include?
#include?
#include?
#ifdef?__APPLE__
#include?
#else
#define?FREEGLUT_STATIC
#include?
#endif
/////////////////////////////////////////////////////////////////////////////////
//?An?assortment?of?needed?classes
GLShaderManager shaderManager;
GLMatrixStack modelViewMatrix;
GLMatrixStack projectionMatrix;
GLframe cameraframe;
GLFrustum viewFrustum;
GLBatch cubeBatch;
GLBatch floorBatch;
GLBatch topBlock;
GLBatch frontBlock;
GLBatch leftBlock;
GLGeometryTransform transformPipeline;
M3DMatrix44f shadowMatrix;
//?Keep?track?of?effects?step
int?nStep?=?0;
//?Lighting?data
GLfloat?lightAmbient[]?=?{?0.2f?0.2f?0.2f?1.0f?};
GLfloat?lightDiffuse[]?=?{?0.7f?0.7f?0.7f?1.0f?};
GLfloat?lightSpecular[]?=?{?0.9f?0.9f?0.9f?};
GLfloat?vLightPos[]?=?{?-8.0f?20.0f?100.0f?1.0f?};
GLuint?textures[4];
///////////////////////////////////////////////////////////////////////////////
//?Make?a?cube?out?of?a?batch?of?triangles.?Texture?coordinates?and?normals
//?are?also?provided.
void?MakeCube(GLBatch&?cubeBatch)
{
cubeBatch.Begin(GL_TRIANGLES?36?1);
/////////////////////////////////////////////
//?Top?of?cube
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?1.0f?1.0f);
cubeBatch.Vertex3f(1.0f?1.0f?1.0f);
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?1.0f?0.0f);
cubeBatch.Vertex3f(1.0f?1.0f?-1.0f);
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?0.0f);
cubeBatch.Vertex3f(-1.0f?1.0f?-1.0f);
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?1.0f?1.0f);
cubeBatch.Vertex3f(1.0f?1.0f?1.0f);
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?0.0f);
cubeBatch.Vertex3f(-1.0f?1.0f?-1.0f);
cubeBatch.Normal3f(0.0f?1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?1.0f);
cubeBatch.Vertex3f(-1.0f?1.0f?1.0f);
////////////////////////////////////////////
//?Bottom?of?cube
cubeBatch.Normal3f(0.0f?-1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?0.0f);
cubeBatch.Vertex3f(-1.0f?-1.0f?-1.0f);
cubeBatch.Normal3f(0.0f?-1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?1.0f?0.0f);
cubeBatch.Vertex3f(1.0f?-1.0f?-1.0f);
cubeBatch.Normal3f(0.0f?-1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?1.0f?1.0f);
cubeBatch.Vertex3f(1.0f?-1.0f?1.0f);
cubeBatch.Normal3f(0.0f?-1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?1.0f);
cubeBatch.Vertex3f(-1.0f?-1.0f?1.0f);
cubeBatch.Normal3f(0.0f?-1.0f?0.0f);
cubeBatch.MultiTexCoord2f(0?0.0f?0.0f);
cubeBatch.Vertex3f(-1.0f?-1.0f?-1.0f
?屬性????????????大小?????日期????時間???名稱
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?????????????23461855????????????????????1222
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