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適用于VS2012,cocos2d-x修正一些BUG

代碼片段和文件信息
#include?“cocos2d.h“
#include?“CCEGLView.h“
#include?“AppDelegate.h“
#include?“HelloWorldScene.h“
#include?“SimpleAudioEngine.h“
using?namespace?CocosDenshion;
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
????SimpleAudioEngine::end();
}
bool?AppDelegate::applicationDidFinishLaunching()
{
????//?initialize?director
????CCDirector?*pDirector?=?CCDirector::sharedDirector();
????pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
????//?turn?on?display?FPS
????pDirector->setDisplayStats(false);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????pDirector->setAnimationInterval(1.0?/?60);
????//?create?a?scene.?it‘s?an?autorelease?object
????CCScene?*pScene?=?HelloWorld::scene();
????//?run
????pDirector->runWithScene(pScene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()
{
????CCDirector::sharedDirector()->stopAnimation();
????SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()
{
????CCDirector::sharedDirector()->startAnimation();
????SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時間???名稱
-----------?---------??----------?-----??----
?????文件?????207778??2013-06-13?14:16??proj.win32\Debug.win32\AppDelegate.obj
?????文件??????15754??2013-06-14?14:10??proj.win32\Debug.win32\cl.command.1.tlog
?????文件?????357204??2013-06-14?14:10??proj.win32\Debug.win32\CL.read.1.tlog
?????文件???????9214??2013-06-14?14:10??proj.win32\Debug.win32\CL.write.1.tlog
?????文件?????238035??2013-06-13?14:27??proj.win32\Debug.win32\GameAbout.obj
?????文件?????247976??2013-06-14?14:10??proj.win32\Debug.win32\GameMainScene.obj
?????文件?????224037??2013-06-14?14:10??proj.win32\Debug.win32\GameMark.obj
?????文件?????234758??2013-06-14?14:10??proj.win32\Debug.win32\GameObjHero.obj
?????文件?????241118??2013-06-14?13:42??proj.win32\Debug.win32\GameObjMap.obj
?????文件?????213088??2013-06-13?15:17??proj.win32\Debug.win32\GameObjStar.obj
?????文件?????257061??2013-06-14?14:10??proj.win32\Debug.win32\HelloWorldScene.obj
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
?????文件??????????2??2013-06-14?14:10??proj.win32\Debug.win32\li
............此處省略128個文件信息
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