資源簡(jiǎn)介
cocos2dx實(shí)現(xiàn)自定義2D地形,學(xué)習(xí)shader等知識(shí)

代碼片段和文件信息
#include?“AppDelegate.h“
#include?“HelloWorldScene.h“
USING_NS_CC;
AppDelegate::AppDelegate()?{
}
AppDelegate::~AppDelegate()?
{
}
//if?you?want?a?different?contextjust?modify?the?value?of?glContextAttrs
//it?will?takes?effect?on?all?platforms
void?AppDelegate::initGLContextAttrs()
{
????//set?OpenGL?context?attributionsnow?can?only?set?six?attributions:
????//redgreenbluealphadepthstencil
????GLContextAttrs?glContextAttrs?=?{8?8?8?8?24?8};
????GLView::setGLContextAttrs(glContextAttrs);
}
bool?AppDelegate::applicationDidFinishLaunching()?{
????//?initialize?director
????auto?director?=?Director::getInstance();
????auto?glview?=?director->getOpenGLView();
????if(!glview)?{
????????glview?=?GLViewImpl::createWithRect(“Test34“?Rect(0?0?960?640));
????????director->setOpenGLView(glview);
????}
????director->getOpenGLView()->setDesignResolutionSize(960?640?ResolutionPolicy::FIXED_WIDTH);
????//?turn?on?display?FPS
????director->setDisplayStats(true);
????//?set?FPS.?the?default?value?is?1.0/60?if?you?don‘t?call?this
????director->setAnimationInterval(1.0?/?60);
????FileUtils::getInstance()->addSearchPath(“res“);
????//?create?a?scene.?it‘s?an?autorelease?object
????auto?scene?=?HelloWorld::createScene();
????//?run
????director->runWithScene(scene);
????return?true;
}
//?This?function?will?be?called?when?the?app?is?inactive.?When?comes?a?phone?callit‘s?be?invoked?too
void?AppDelegate::applicationDidEnterBackground()?{
????Director::getInstance()->stopAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?be?pause
????//?SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
//?this?function?will?be?called?when?the?app?is?active?again
void?AppDelegate::applicationWillEnterForeground()?{
????Director::getInstance()->startAnimation();
????//?if?you?use?SimpleAudioEngine?it?must?resume?here
????//?SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
?屬性????????????大小?????日期????時(shí)間???名稱
-----------?---------??----------?-----??----
?????目錄???????????0??2015-02-12?17:24??Classes\
?????文件????????1927??2015-02-12?17:25??Classes\AppDelegate.cpp
?????文件?????????987??2015-02-04?11:39??Classes\AppDelegate.h
?????文件????????1835??2015-02-12?17:32??Classes\HelloWorldScene.cpp
?????文件?????????617??2015-02-12?17:33??Classes\HelloWorldScene.h
?????文件????????1094??2015-02-12?16:39??Classes\Terrain.cpp
?????文件?????????463??2015-02-12?16:18??Classes\Terrain.h
?????文件?????????709??2015-02-12?16:27??Classes\TerrainBottom.cpp
?????文件?????????290??2015-02-12?16:27??Classes\TerrainBottom.h
?????文件????????1835??2015-02-12?17:11??Classes\TerrainSprite.cpp
?????文件?????????833??2015-02-12?16:27??Classes\TerrainSprite.h
?????文件?????????839??2015-02-12?16:27??Classes\TerrainSurface.cpp
?????文件?????????295??2015-02-12?16:27??Classes\TerrainSurface.h
?????目錄???????????0??2015-02-12?17:22??Resources\
?????文件????????3681??2015-02-09?17:11??Resources\desert.png
?????目錄???????????0??2015-02-12?10:14??Resources\glsl\
?????文件?????????192??2015-02-12?11:04??Resources\glsl\terrain_bottom.frag
?????文件?????????288??2015-02-12?17:19??Resources\glsl\terrain_bottom.vert
?????文件?????????192??2015-02-11?15:35??Resources\glsl\terrain_surface.frag
?????文件?????????266??2015-02-12?17:13??Resources\glsl\terrain_surface.vert
?????文件?????????988??2015-02-12?15:21??Resources\map.data
?????文件????????2305??2015-02-09?17:11??Resources\surface.png
評(píng)論
共有 條評(píng)論